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How To Get Banned From XBox Live

Updated on November 11, 2009

Recently, XBox live has been drawing criticism from users finding themselves banned after modifying their XBoxes in such a way that they are able to play pirated games. Aside from the fact that this is a little like a burglar complaining you've hit him over the head with a large tureen because he is trying to steal your family silver, it poses an interesting dilemma for Microsoft and its users.

You see, on one side of the fence, once a person buys an XBox, they should be able to do whatever they want with it. That just makes sense. If I buy a computer, I can change what I like inside it and nobody has any say in it one way or another. To have spent hundreds of dollars on an XBox only to be told that modding it will result in being cut off from online services seems unfair.

But is it really unfair? After all, XBox live's terms of service clearly state that if you mod your console, you will be banned. Sometimes it takes quite a while to be caught. Some modded consoles last for over a year on the network, skirting by underneath Microsoft's radar, but inevitably, they are caught and they are banned. That's the XBox console itself that is banned forever. There's not much you can do about it, and it is certainly no longer worth what it was worth before. In spite of that fact many people do sell banned XBox consoles, so if you are buying second hand, it pays to check out whether or not it has been banned before you buy it.

There is one way around the ban, that is to buy a whole new console. Sound harsh? Well, in a way it is, but it is this sort of policy that keeps the X Box profitable for Microsoft and its developers. Unlike the world of PC Gaming, where piracy is rife and where many popular titles have a piracy rate of 90% of more, Microsoft is doing its best to make sure that vast amounts of revenue are not lost to pirates.

You may not like it, but they are well within their rights to take this sort of action. Over recent years, many gamers have developed a very lax attitude to piracy, some actually think that it is the preferred method of obtaining games. But at the end of the day, it actually really does cost developers millions and that will negatively impact everyone's gaming experience.

So, moral of the story? Don't mod your XBox, it isn't worth it.


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      9 years ago

      I don't like XBox and I don't like Microsoft in general. They have too much money (they buy game/dlc exclusives, unlike Sony or Nintendo which often get them by their prestige).

      I like their OS, but Linux (Unix) is still better. Too sad game developers don't make all the games for Unix.

      Banning consoles won't solve anything. On PS2 it didn't even work. You could unban you console by changing the machine IDs via a special homebrew software. On PSP the MAC adress can be hidden so it can't be banned.

      On XBox there are stealth mod chips which can't be detected by Microsoft (AFAIK).

      Copy protection is useless as well as a crack is released as soon as the game is released usually (ATM there is one uncracked game though: Avatar, because it uses a new copy protection scheme).

      I think it's understandable that people pirate games if the publishers don't even release trial versions to test the game before release (on PC this is especially important because of system requirements).

      You shouldn't be fooled into buying a (bad) game just because you couldn't try it before buying.

    • profile image


      9 years ago

      I agree somewhat, I'm a huge fan of Macintosh but i do love my XBOX.

    • profile image


      9 years ago

      Or better still, don't buy micro$oft, it isn't worth it.

      As far as I am conmcerned, anyone who VOLUNTARILY uses anything M$ deserves all the hassle they get.



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