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Monster Legends - In Depth Legendary Guide - Arch Knight
Arch Knight is a Light legendary that is obtainable by breeding together Goldcore & Esthirel. It will take 2 days to breed and hatch
At level 1 Arch Knight will have the attacks:
Holy Slice (Type: Physical, 25 damage, 96% accuracy, 13 stamina, one enemy)
Deals low Physical Damage
& Light Spikes (Type: Light, 45 damage, 95% accuracy, 25 stamina, one enemy)
Deals moderate Light Damage
Along with the Special Move:
Redeem Prayer (Type: Light, 120 Damage, 120% accuracy, 0 stamina)
Knight chooses an objective, prays for its sins and prepares for a heavenly strike.
Arch Knight will also learn the following moves at level 7, 10, 15, 45, 50, 75, or 80
Photon Shield (Type: Light, 0 damage, 100% accuracy, 30 stamina)
Absorbs incoming damage to target monster until depleted or expired after 2 turns, needs to cooldown (1 turn)
Energy Storm (Type: Light, 70 damage, 90% accuracy, 35 stamina)
Deals High Light Damage, needs to cooldown (1 turn)
Holy Nova (Type: Light, 30 damage, 95% accuracy, 37 stamina)
Inflict low damage to all enemy monsters. Need to cool down 1 turn.
Arch Knight will also learn the following moves at level 20, 25, 30, 55, 60, 85, and 90
Blow of Repentance (Type: Special, 30 damage, 92% accuracy, 40 stamina)
Deals low special damage. Reduces speed of target.
Shining Sword (Type: Light, 30 damage, 92% accuracy, 40 stamina)
Deals low light damage. May blind target.
Purify (Type: Special, 0 damage, 100% accuracy, 20 stamina)
Clear all negative effects of all friendly monsters, needs to cooldown (2 turns)
Arch Knight will also learn the following moves at level 35, 40, 65, 70, 95, and 100
God's Will (Type: Light, 70 damage, 100% accuracy, 20 stamina)
Deals heavy light damage to target monster. Heals himself. Needs to cooldown (1 turn)
Protection Aura (Type: Special, 0 damage, 100% accuracy, 50 stamina)
Absorbs incoming damage to all team until depleted or expired after 2 turns.
Spectrum Rays (Type: Special, 85 damage, 90% accuracy, 35 stamina)
Deals heavy special damage, needs to cooldown (2 turns)
Arch Knight will also have stats once you get him (obviously)
These stats start out as:
Gold per Minute: 12
Apples Necessary to level up: 20
Speed: 308
Life: 127
Stamina: 140
Power: 308
and as you level up, these stats will increase like this:
Gold per Minute will increase by 8 per level until Arch Knight reaches level 10, then it will increase by 4 per level
Apples necessary will double per level until Arch Knight reaches level 9 then after this it will increase by 400 per level
Speed will increase by 28 per level
Life will increase by a larger amount every level you get, EG at lower levels it will only increase by 0-100, but at higher levels it will increase by 300+
Stamina will always be 140 regardless of level
Power will increase by 28 per level
Note: When levelling up Arch Knight, remember that you have to have an upgraded Light Temple to allow him to reach higher levels. The Light Temple and it's upgrades are:
Light 1: Max Monster Level: 15, Cost: 800,000 Gold, Build Time: 1 hour, Level Requirement: 25
Light 2: Max Monster Level: 20, Cost: 900,000 Gold, Build Time: 4 hours, Level Requirement: 16
Light 3: Max Monster Level: 30, Cost: 1,000,000 Gold, Build Time: 8 hours, Level Requirement: 27
Light 4: Max Monster Level: 40, Cost: 1,500,000 Gold, Build Time: 12 hours, Level Requirement: 33
Light 5: Max Monster Level: 55, Cost: 2,500,000 Gold, Build Time: 18 hours, Level Requirement: 36
Light 6: Max Monster Level: 70, Cost: 3,000,000 Gold, Build Time: 1 day, Level Requirement: 39
Light 7: Max Monster Level: 85, Cost: 4,000,000 Gold, Build Time: 1 day 12 hours, Level Requirement: 42
Light 8: Max Monster Level: 100, Cost: 5,000,000 Gold, Build Time: 2 days, Level Requirement: 45