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Munchkin Review: Munchkin 6: - Demented Dungeons

Updated on August 21, 2015

This is the fifth expansion to the original fantasy-themed Munchkin deck. This expansion adds a completely new deck to draw from, Dungeon cards, and a new Door type, Portals, which directly correlates with the new Dungeon deck. The best news about this expansion is that it doesn’t require you to purchase any other expansions before this one in order to make full use of the cards. In the past, expansions would have cards specific to Orcs or Bards, Races and Classes not included in the original deck. Demented Dungeons can work with just the original deck.

New Card Type! Dungeons

Dungeon cards are awesome. You can have multiple Dungeons in play creating a variety of effects. Dungeon cards make up their own deck, fatter cards set off on the side. Dungeon cards affect everyone playing (unless the Portal card Narrow Passage is played).

Some Dungeons make Curses hit everyone which makes everyone a bit more nervous to play such cards (or those wearing Magnificent or Tinfoil Hats), another will make all Undead monsters stronger (which may pair well with the Clerical Errors), while another makes the game last longer (until Level 11). The best, by far however, would definitely be the Dungeon of Gender Bending, a Dungeon that causes everyone to change genders and adopt a new name for themselves. Failure to recognize someone by their name causing that person to lose a level, and changing sex while this Dungeon is in play causes you to gain a level. They’re a lot of fun, honestly.

Portal cards aren’t too unique, although besides affecting dungeons, Portal cards can cause people to lose levels or gain them. These cards are filtered into the Door deck innocuously.

No Prerequisites Needed

It was mentioned before, but to reiterate my point, there is no expansions required to be able to play these Dungeons. True, some of the cards refer to Races and Classes, but the only Race explicitly named is the Elf race. In essence, all you would normally need is the core original Munchkin deck but even then, you can remove that Dungeon and apply it to any other Munchkin core decks. The Portal Cards will stick out for any other deck (aside from Pathfinder and some of the other decks like The Guild) but the Dungeons work well even then.

Personal Thoughts

For all of the expansions for the original Munchkin deck, I recommend this one the most. Dungeons are fun and cause the game to change up a little, instead of just adding a new Class or more cards to cause the game to become too easy. The only con I can think of is the fact of percentage; if you have a smaller door deck, you’re going to be going through a lot of dungeons quickly. Then again, you can just remove a number of Portal cards to fix this. If you’re thinking of purchasing an expansion for the original Munchkin deck, I highly recommend Demented Dungeons

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That's it for this expansion! It's by far my favorite expansion, possibly moreso than any expansion for any other thematic deck, including other Dungeon expansions. Even better, it can be added easily enough to other themed decks. Next time I'll discuss Munchkin 7: Cheat with Both Hands, which was made to allow better integration between different decks (although it works well enough with the multitude of cards you surely have at this point for the core fantasy Munchkin theme).

I've got plenty more Munchkin Custom Card Ideas! Also, as I've spent far too money on numerous Munchkin decks and expansions, I can tell you which ones are worth it, which aren't, and why.

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