ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Nidhogg - Review

Updated on February 10, 2014

To a first time player, Nidhogg is likely to look like a pretty simplistic game. More importantly, it's likely to look like a simplistic game from the early 80s, with its flat textures and player characters painted in bold primary colours. Once you take hold of the gamepad (or keyboard, for those wanting an extra challenge), all of those initial assumptions vanish.

At its heart Nidhogg is a game of risk versus reward. Playing it safe might keep you alive longer, but what if you'd gone for that daring attack three minutes early? You might have won the match right now. Playing as a small fencer, the game works essentially as a beat-'em up, albeit one that replaces martial arts with sword fighting. The goal is not only to beat your opponent but make it across several screens until you reach the end, where you'll be promptly eaten by a giant worm-dragon; or for those more mythology-savvy amongst you, Niohoggr.

Your moves are simple and easy to remember, this isn't a game of memorisation, but one of precision; a minimalist take on the fighting genre. Your sword can be moved to three different heights: high, middle and low, which determine where you'll strike your opponent. Obviously, at the same time, having your sword held high leaves you vulnerable to low attacks, so naturally the aim of the game is to psych-out the opponent whilst attempting to keep yourself safe. Think of it like a high speed version of rock, paper, scissors.

Charging in blindly is not recommended. Even a half decent player will easily catch you out.
Charging in blindly is not recommended. Even a half decent player will easily catch you out.

Those aren't the only tools at your disposal however, perhaps the prime example of the game's risk/reward system is the ability to throw your sword, the game's only long range attack. Doing so may catch your opponent off guard, but if they successfully deflect it you're now left unarmed and easy pickings for your opponent. Similarly, a diagonal dive kick can send the opponent sprawling onto the floor, but misjudge the distance even slightly and you're likely to have a sword right in your face. On top of all this is the ability to knock the opponent's sword out of their hands, with a well timed change in sword stance. It's possibly the most difficult move to master but rewards more better skilled players with an effective defensive manoeuvre.

If developer Messhof had simply left it at that you'd have had a interesting fighting system, but what makes Nidhogg click is the environments. Each of the game's four levels might appear simple on a graphical level, yet they add more elements to the fighting puzzle. One of the best is a patch of tall grass which renders only your characters head visible. Perfect for going for a low strike where your opponent cannot see. Meanwhile, the game's pits make for an interesting stalemate, when each player is on the opposite side of chasm. Jump and you risk being caught with a swift sword throw. You can't help but laugh when all the frenetic sword-fighting draws to a halt and each player eyes the other up in a samurai-style showdown. The person who blinks first definitely loses.

Bridges in particular make for some interesting stand-offs.
Bridges in particular make for some interesting stand-offs.
Establishing the high ground can be critical in many cases, and makes you appreciate the level design.
Establishing the high ground can be critical in many cases, and makes you appreciate the level design.

There's no denying the surprising level of depth in Nidhogg, the problem remains how long it will keep your attention. The single player, which pits you against progressively tougher A.I., can be beaten in under half an hour with reasonable skill. The first few fights in particular can be a breeze since the computer simply won't punish you for making a bee-line for the next screen, bypassing a bunch of fights in the process.

This leaves the multiplayer which is the beating heart of Nidhogg; nothing in the single player comes close to the mind games that go on when two real players face each other. There's still the issue of when the game starts to feel repetitive. The obvious solution to the this would be to include additional modes/perks to add another layer of strategy, and there are a few options that can be tweaked in the menus. At the same time though, these risk diluting the unique minimalist approach that Nidhogg takes, resulting in a game that you can appreciate for its design but one that becomes not all that interesting to play after a while.

Just like rock, paper, scissors, Nidhogg is the kind of game that's fun to play in very small doses. Play for long enough though and the familiarity can begin to grate. With only four different levels, it all starts to look the same. What Nidhogg needs is its rock, paper, scissors, lizard, Spock.

Nidhogg was released on January 13th for PC.

© 2014 LudoLogic

working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)