ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

OnLive Game System Console Review

Updated on October 11, 2011

The folks at OnLive recently debuted their new platform for playing video games online using cloud technology. It does for video gaming what Netflix did for the video rental industry. The OnLive gaming system basically eliminates the need for gamers to go out and buy the newest Xbox 360 or Sony Playstation 3 game console. The OnLive cloud gaming system is full of potential and a great concept, but like any other new technology, there are some growing pains.

$99 MicroConsole and controller bundle
$99 MicroConsole and controller bundle | Source

The Black Box

The OnLive video game system utilizes a small black box called the "MicroConsole". The MicroConsole is about the size of your hand and costs $99. It has one HDMI video output, two USB ports and an Ethernet port. The MicroConsole is required for playing games on HDTV. PC users don't need the MicroConsole, but video resolutions are limited to your monitor's resolution. OnLive provides a wireless game controller with the MicroConsole, but compared to a good Xbox 360 controller, leaves a lot to be desired. The OnLive controller just feels too bulky and has some lag issues. The good news is that the MicroConsole supports Xbox 360 controllers, computer keyboards and mice.

Logging In

When you log in to the OnLive game system, you are taken to the OnLive homepage where you can immediately start purchasing and playing video games on demand, editing your profile, and even watch other players as they play their favorite games. The interface is a little similar to Xbox Live, where you can perform several functions from a shortcut button on your controller. The navigation system is quite entertaining itself, but the reason people log on is to play games.

Game play is a s simple as choosing a Game category and then clicking on the particular game you want to play. It can take anywhere from a few seconds to a few minutes for the games to load, depending on the game's complexity. You are also able to save games and pick up where you left off later or play something else without the hassle of swapping disks in and out of a game console.

Internet Connection Speed

To use the OnLive game system you'll need a fast broadband Internet connection such as cable or fiber-optics. DSL just won't cut it. According to OnLive, a 6 mbps connection is really the minimum standard for a decent high definition, non-lagging game experience. Even at that speed the connection will need to be dedicated to the online gaming session, because background processes will dramatically affect gameplay quality. The cloud video games on demand concept is great because all processing takes place on the host server, freeing up the local machine's resources, thus improving game performance. However, the current reality is that few gamers consistently have the connection speed for HD online gaming.

Play video games on demand such as Unreal Tournament III
Play video games on demand such as Unreal Tournament III

Purchasing Games

While the OnLive game library is certainly growing, you still may not find your favorite game title there just yet. Still, the current catalog of games is quite impressive. OnLive offers several options for aquiring games. Video games can be rented for 3 to 5 days for $3 to $9, or you can purchase them for $4 to $50. Another option is to purchase a monthly subscription known as a "Playpass" which allows you to play certain games as long as they are available on the OnLive system. The cost is $9.99 per month, and there is a catch. OnLive usually changes the available titles on a monthly basis.

Which video gaming system do you prefer?

See results

Summary

All in all, The OnLive game video game on demand system is an option worth investigating if you are an avid gamer with a flawless high speed Internet connection. Otherwise, it may prove a little frustrating until the mainstream Internet technology catches up. If this technology catches on, the Sony Playstation and Microsoft Xbox 360 could be in serious jeopardy. But, there is still a lot of growing to do for OnLive to make that a reality.

Comments

    0 of 8192 characters used
    Post Comment
    • GAbaptist profile imageAUTHOR

      GAbaptist 

      8 years ago from Alaska

      Yes, I think it will eventually be the standard. I just wish I had a faster connection where I live!

    • profile image

      Onlive Forum 

      8 years ago

      Good review. I feel that Onlive is the future of video games. We shall see how long it takes for other companies to catch on.

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://hubpages.com/privacy-policy#gdpr

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
    ClickscoThis is a data management platform studying reader behavior (Privacy Policy)