ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Review: DmC Devil May Cry

Updated on June 19, 2013

Developer: Ninja Theory - Publisher: Capcom - Platforms: Playstation 3, Xbox 360, PC - Release Date: January 15, 2013

Concept: Reboot the Devil May Cry franchise with a game that not only lives up to the series reputation, but surpasses it.

Graphics: Watching the architecture twist and contort is a sight to behold and the engine keeps up with the insanity without a even a hiccup.

Sound: Standard DMC rock/metal soundtrack with some dubstep thrown in for good(?) measure. Dante swears more than a drunken, shipwrecked sailor

Playability: Switching between weapons and chains can be touchy at times, but the action is fast-paced and smooth as silk. Swapping weapons on the fly lets you perform unbelievable combos like nothing.

Entertainment: I'll go ahead and say it: this is the best Devil May Cry in the series

Replay Value: Very High

Haters May Cry

When Ninja Theory's radical re-imagining of the beloved Devil May Cry series was announced, many people (myself included) feared it as an abomination. Not since the reveal of Toon Link in Wind Waker have I seen fan outcry as passionate and angry as it was when the jet black-haired Dante burst onto the scene. A couple of years and numerous threats and petitions later, and Ninja Theory has proven that it is, in fact, not out to destroy the beloved series by delivering the best Devil May Cry to date.

Devil May Cry is all about stylish action and combat is as polished as ever. Besides his hair, one big change made to Dante's character is that he is now Nephilim; the spawn born of the union between angel and demon. As such, Dante possess the power of each, which are accessed via the shoulder triggers. Angelic and Demonic weaponry can be swapped on the fly, allowing you to perform ridiculously long and complex combos with stylish ease. Each weapon comes with it's own moveset, giving you an almost overwhelming amount of combat options. Finding ways to incorporate so many attacks becomes an awesome challenge of "how can I out-crazy myself this time?"

My favorite aspect of DMC 4 was Nero's Devil Bringer; a demonic arm that pulled enemies to you, keeping the action close at all times. That concept is expanded upon with two sets of chains. The demon chain yanks demons within Dante's reach, while the angel chain brings him closer to them. Differentiating between the two will take getting used to, but once you memorize which chain does what, they become invaluable additions to Dante's arsenal.

Upgrades are also handled differently. The traditional red orbs are only used for buying items, while new white orbs purchase new abilities and upgrades. There are a ton of unlockable moves, and you won't get everything in one playthrough without some putting some serious time grinding through past levels. Another incentive to replaying areas is finding collectible lost souls, as well as a multitude of keys that open hidden Bayonetta-esque challenge areas.

Platforming has never been a focus in any DMC game and for good reason; it generally sucked. This is the first entry that I actually looked forward to the platforming segments as they're not only well-designed, but creative and challenging. Leaping point to point while the world is actively trying to kill you by breaking apart or extending jumps is a spectacle that is as fun to watch as it is to play. Dante's chains are used for grapple points that pull him towards platforms or vice versa, and really shine when you're forced to use them in tandem. Occasionally, the game can have issues recognizing grapple points; I'd try to snag a platform only to activate a weapon and miss, but such problems occur sporadically at most.

Another surprise comes in the form of the narrative. It's no masterpiece, but it is, for once, genuinely interesting and worth paying attention to; particularly the relationship between Vergil and Dante. This is helped by the latter brother having some substance, courtesy of a more fleshed-out backstory and a personality comprised of a bit more than just cheesy one-liners. He's not John Marston or anything, but this Dante takes things a little more seriously and has a broader emotional range overall. Now, if you're worried that Dante has lost his signature snark, don't be; he's still very much the same arrogant smart-ass he's always been. There's simply more to him now, making Dante a more likable character.

DmC also handles difficulty better than any game in recent memory. You're given three difficulty options at the start, with others unlocked the more you complete the game (see details below). Dante keeps everything he's gained in each playthrough, which make for easy collection runs on more relaxed settings. You could also farm orbs, hone your skills, and unlock more powers to tackle the more unforgiving difficulties. The game accommodates any skill level, and rewards seasoned players with fresh challenges and great replay value.

Dante's re-design may have left a bad taste in mouths of many fans, but the finished product will wash away any remaining doubts. DmC feels both new and familiar and is the shot in the arm that the series needed. After an exciting conclusion, I can't wait to see what's on the horizon for Dante.

The Difficulty Factor

Devil May Cry is known as much for it's blistering difficulty as it is for it's stylish action, so just how challenging is this entry? Here's a summary of each difficulty in case you're on the fence on where to start.

Human - Very easy

Devil Hunter - The default setting, though veteran players can still fly through with relative ease.

Nephilim - DMC aficionados will want to start here. The challenge is high enough to satisfy most fans.

Son of Sparda - Unlocked by beating the game on Nephilim. There are much larger enemy waves that mix up their standard attack patterns.

Dante Must Die! - Unlocked by beating Son of Sparda. Basically SoS on steroids, with late-game enemies appearing at the start

Heaven and Hell: Unlocked by beating Dante Must Die!. Both Dante and enemies die in one hit.

Hell and Hell: Unlocked by beating Heaven and Hell. Dante still goes down with one hit, but enemies take normal damage.


Thank you for reading! If you enjoyed this hub, please check out my other reviews and video game articles and feel free to comment below!

Comments

    0 of 8192 characters used
    Post Comment

    • dailytop10 profile image

      dailytop10 

      5 years ago from Davao City

      The Devil May Cry Series is among my favorite PS games. My addiction started way back when was just in college and from the first day I met Dante, I got hooked and played all its releases. I haven't tried this one yet but I'm looking forward to it. Thank you for sharing!

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://hubpages.com/privacy-policy#gdpr

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)