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South Park: the Stick of Truth

Updated on March 2, 2015
The South Park main characters. You don't get to play as them. They do become your allies, though.
The South Park main characters. You don't get to play as them. They do become your allies, though. | Source

Western RPG

South Park has existed as a television show for a long time. As detailed in South Park: the Early Years, this was a show that got far with using little. However, with improvements in animation, the franchise as a whole could try to go in different directions. One instance where South Park's increasing popularity allowed it to expand in different ways was the game South Park: the Stick of Truth. Like most things that were produced by the creators of South Park, South Park: the Stick of Truth parodied and mocked its source material. A Western role-playing game, South Park: the Stick of Truth had typical role-playing game aspects like the player taking the role of a silent protagonist, going on quests to retrieve a sacred item, and taking turns beating enemies into submission or death. But there were elements of the South Park source material that made the player fell that they were playing an actual episode of South Park. The entire game took place in the actual town from the South Park series, which meant that almost all of the quests, dungeons, weapons, and even enemies were all references to old South Park episodes in some way, shape, or form. And while playing as one's own character meant that the actual characters of South Park were unplayable, they could still be used as allies in battle and came equipped with abilities that showed that the creators of South Park still remember their previous work with the franchise. South Park: the Stick of Truth was a fun game in more ways than one.

The Hero

Like most role playing games, the player took control of a silent protagonist. In South Park: the Stick of Truth the player had the option to customize his character to look like anything the player wanted him to. After that, the story of the game began. As the new kid moving into the South Park universe, which was currently hosting a session of Live-action Role-Playing, or LARPing, for short. In fact, one of the first interactions was preventing Butters, a paladin, from getting beaten-up by an elf. Once Butters was saved, he became your first friend and ally in combat once the protagonist gained his LARPing gear. After he met Eric "Cartman", the wizard leader of the Kingdom of Kuppa Keep. Here the player had the choice to choose between four classes. Fighter, the melee class that focused on physical attacks which deal high damage. Fighter, the class that gave the player the ability to steal opponents' items. Mage, a class with magic abilities which set enemies on fire. And the Jew class, which had abilities with religious references. Soon, Cartman got to teach the protagonist and the player how to fight in South Park: the Stick of Truth. Like most role-playing games, the combat was turn-based. The player had typical options like attack, defend, and use items. After teaching the basics of combat, Cartman showed the Stick of Truth. This source of conflict for this game. Soon the opposing faction, the elves, appeared and attempted to steal the Stick of Truth. After dending off the elves, the player could explore South Park: the Stick of Truth freely.

The character customization screen. Make your own South Park character.
The character customization screen. Make your own South Park character. | Source

Quests and Continuity

South Park: the Stick of Truth took place in the whole town of the South Park show. As a result, players who were familiar with the South Park series would be familiar with some of the quests and the characters giving away said requests. One request was to help Mr. Yuong Lu Kim, from the City Wok. His problem involved a group of Mongolians who have invaded his City Wok and replace all of his food with Mongolian food. His request was that the protagonist go to where all of the Mongolians were staying, beat-up all of their kids, and make the the adults move away because they would think that South Park was not safe. Players of South Park: the Stick of Truth who were familiar with the series wold know that the Mongolians were a reference to the episode Child Abduction Is Not Funny from the South Park series. In that episode one of the subplots was Mr. Yuong Lu Kim being asked by the residents of South Park to vuild a great wall around South Park to protect the children. Unfortunately, that great wall was constantly being destroyed by a group of Mongolians who just happened to arrive at South Park on the day the great wall was being built. Needless to say, Mr. Yuong Lu Kim was not happy to see the Mongolians. So when the silent protagonist agreed to help Mr. Yuong Lu Kim, he was instantly given a key to where the Mongolians lived. After beating-up all of the kids and adults, Mr. Yuong Lu Kim gives the protagonist the ability to summon him into battle.

Go through quests which take place in familiar territory.
Go through quests which take place in familiar territory. | Source
So many choices.
So many choices. | Source

Abilities

South Park: the Stick of Truth introduced a class system for its characters. The game taking place during a LARPing session kind of made the class system make sense. Each class gave the player their own look and abilities. Fighters acquired old sporting equipment during the game and most of the abilities dealt with giving as much damage to enemies as possible. Mages acquired equipment that were stereotypically associated with magic, but also acquired abilities that dealt elemental damage to enemies. Thieves dressed inhoods and could gain skills that could cause enemies to bleed during the fight and help steal their stuff. Jews had the more interesting skills in that they hurt and had puns that went along with their somewhat religious effects, like the Plagues of Egypt, which hurt enemies and caused numerous status effects. And even the characters of South Park who accompany you had their own classes and abilities. Cartman the Wizard had abilities that referenced his more painful moments like in Cartman Gets An Anal Probe and South Park: Bigger, Longer & Uncut. Kyle the elven Jew had the ability to use his little brother Ike in combat or summon all of the elves to fire arrows at an enemy. Stan the Ranger had an attack that referenced the Omnislash of Final Fantasy 7 or he could use his pet dog Sparky as a weapon via a laser pointer at an enemy. Princess Kenny had attacks that could either kill him and resurrect him later, or deal some major damage only at enemies. Butters the Paladin had an ability that referenced his Professor Chaos persona from the episode Good Times with Weapons. Jimmy the Bard had musical abilities that helped enhance his side's abilities, or cause the Brown Noise from the episode World wide Recorder Concert. South Park: the Stick of Truth was a game that made a ll of its characters awesome fighters, but also threw in some hilarious references from past episodes from the show.

Play This Game

South Park: the Stick of Truth was a fun game. It took all of the lore of past South Park episodes, made a game that looked like it was an actual episode, and added a fascinating amount of references within the game. It also controlled amazingly well for a first time role-playing game.

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    • Sharp Points profile image

      Sharp Points 3 years ago from Big Bear Lake, California

      What a perfect South Park game huh? My only complaint is that is was too short, but honestly a six hour interactive South Park episode deserves no complaints. Funniest video game since Conkers Bad Fur Day for Nintendo 64.

      Great work! A+

    • Jake Peralta profile image
      Author

      Jake Michael Peralta 3 years ago from Indio, California

      I never got tired of playing with it.

    • Larry Rankin profile image

      Larry Rankin 3 years ago from Oklahoma

      Great article.

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