Swing Copters Mobile Game Review and Tips
Screen Bashingly Fun
When I first started playing Swing Copters, I remembered the Lucky Charms tune "It's magically delicious" except for I subbed out the word "delicious" for "addictive". Let's break down the basic gameplay:
- You are a swinging copter fellow
- Your objective is to fly above and around obstacles which include walls, swinging hammers and the occasional stutter of the app
- You fly after you tap the screen for the first time
- And then each time you tap the screen, you change your flight direction from left to right, or vice versa
That sounds simple enough...I'll be a pro in no time...
Well, little did I know that I could get so angry so quickly. Picture this: I tap the screen. My copter flies far left and dies. I restart. I tap the screen. This time my copter flies far right and dies. Rinse and repeat. Over and over again.
My first 5 minutes of play all basically went the same way. All I had to show for my effort was my increasing blood pressure and a big fat 0 on the scoreboard. Why Dong Nguyen why did you make this awful game?
But just as I was about to heave my phone out the subway train window, I started to get the hang of things. Just as with Flappy Birds, the more you played, the better you got (incrementally at least like going from 3 points to 5 points). My copter felt like he was moving slower and my taps for him to change direction started to register. I got closer and closer to not crashing into the wall or the swinging hammers, only to crash into them 2 seconds after restarting the level.
And then it happened, I tapped frequently as if I had been playing Track and Field on the old Nintendo and my copter zigged and zagged upwards and past the swinging hammers! And then he crashed into a wall. But I got my 1 point!!
Flappy Birds on Steroids
Ah, Flappy Bird. Remember the super addictive simple game from Dong Nguyen that harkened back to 8-bit NES days with its blocky graphics and simple gameplay? Maybe you fondly remember how it took over the IOS and Android gaming worlds while being astonishingly easy to play. Maybe like me you wondered how someone could create such an easy game, which probably only took 20 minutes to create in the first place, and how it was making him thousands upon thousands of dollars a day.
Flappy Bird was such a success that frustrated players took to Facebook and Twitter to launch verbal assaults on the creator wanting to know why he would create such a painfully difficult game and what did it mean that people couldn't stop playing it. Dong Nguyen officially took Flappy Bird off both major app stores which led to entrepreneurs selling mobile devices with Flappy Bird already installed for high premiums (ie $1000 for an Iphone). All of this madness because of a game.
And now he's finally back with the sadistic sequel, Swing Copters. Is it any good?
You're Going to Lose a Lot
I give the benefit of the doubt to the creator of Swing Copters and Flappy Bird. After all, could anyone ever be this evil and soul-crushing? He must know that right now countless people young and old are punishing themselves for not being to get a single point, and then going through the same torture to get to 5 points. Is it a metaphor for life? Does the life of the swing copter mimic our pursuit of happiness or the goal of becoming independent and retired before age 55?
I don't know, but 30 minutes in, I can tell you that I have had to start over an average of 10 times per minute. Which means I have restarted 300 times and I still have not broken the 10 point barrier. I have lost more than my 30 minutes. I've lost part of my soul, my dignity, and pride as someone who usually can fend for myself in video games. I am helpless and yet hopeful that in 30 minutes I'll get to 11 points, and in another hour, I'll be at 15 points! Just thinking about it is so exciting that I'm going to stop writing and start playing again.
But seriously, get ready to lose, a lot.
Flappy Bird or Swing Copters
After you've downloaded and played Swing Copters for a while, you'll probably ask yourself this very question, "So is it better than Flappy Bird?"
In a word...
That won't stop the game from being #1 in downloads and played by millions of people, but maybe it won't be at the top for a month and set off the chain reaction of events that Flappy Bird did. It's sort of like when Psy released the music video for Gentleman and it was only seen 500 million times compared to 2 billion for Gangnam Style. Flappy Bird made you want to get up and do the horse dance while Swing Copter will just have you swinging your hips a little.
Swing Copters Video and Tips
As cold as my language has been in this review, I have to admit that I'm still playing Swing Copters. I'm playing it instead of everything else on my phone and tablet, so that must make it pretty darn good. And I'm determined to keep playing until I get to 20 points, or until I lose it and finally shatter my screen in disgust. Whichever happens first...
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Swing Copters Phone
Flappy Bird or Swing Copters?
Flappy Bird or Swing Copters?
Tips Courtesy of Venturebeat
1. Set your expectations
2. Don’t spam taps at the start
3. Move with the hammers
4. Feel the rhythm
5. Don’t rapidly tap the screen unless you’re in a crisis
It's a really great article, so I'll send you directly: http://venturebeat.com/2014/08/21/swing-copters-5-tips-to-help-you-suck-less/
If you've got tips, please share them in the comments so I can improve.