Discussion - Do You Prefer the Main Characters Silent or Speaking in Video Games?
There are a lot of reasons why the main characters in video games may not speak, there may be a lack of budget for audio work or special purification restrictions in old games.
Or maybe the development team tries to create a special experience and sometimes we see key characters who never talk and see characters who don't stop talking and sometimes say things you might not mean.
When the game's hero is silent, it's often generally weird, especially when surrounded by NPCs who don't stop talking. To be honest, each of the main characters who speak or don't talk to their problems when it comes to feeling that you're playing.
I think it all depends on the type of game and the main characters, so I can't say that the silent hero is better than the speaker or vice versa.
For example, I can't imagine a game like Life Is Strange without talking to the heroine of the game "Max" because this type of game, in particular, works a lot to build relationships and communicate with the characters if there is no sound I will stay away from it immediately.
This is related as I said above the type of game, for example I do not want to hear the voice of the character that we control in Skyrim, because if there is a sound of its own I will not feel like a dragon hunter but control one of the hunters wherein fantasy role-playing games we usually try to make a fictional character from ourselves.
Fully linear games may be better with talking characters, but open and non-linear world games may be better without.
For the third time, this depends heavily on the game and what I said does not apply to everyone, for example, The Witcher 3 is my favorite and I don't know if it would be if I didn't hear Geralt's voice saying his famous phrase "I hate portals".
To be honest with you, games that do not speak personally, I do not like them at all, no matter what their level, because I feel that these games have understated their value and reduced the extent of interaction with the player himself.
So when I control a character who doesn't speak or say incomprehensible words that are converted into translations like Monster Hunter World, I feel there's a wall that separates me from her, so I don't have the element of storytelling that I'm putting on the top of my attachment to any game, and that's in itself a sign that I'm not back in the game again.
The character that speaks in video games makes you feel that you are connected to events and their sequence, as in the game in an uncharted game, for example, when you listen to Nathan and he talks to his companion and sometimes he thinks out loud and sees him interact with other characters by talking about details that put you on the right track in the sequence of events of the story all this makes me We fully integrate into the game.
Indeed, silent games are sometimes purposeful and the characters are deliberately silent as we mentioned with Skyrim or even the Solz series and Bloodburn game, but if they talk, the game will give the game a better atmosphere and make you listen to it all the time.
This is better than trying to read events at the bottom of the screen all the time so you feel sleepy and bored and you do so especially since most of the games now support translation and this makes my integration with the game better than ever.
Let's talk logically here and even a little bit, how a big game, for example, of the AAA type that contains the main character and a hero of the game, does not speak, what nonsense will make me feel for a moment that I have been exploited by the developer of the game that contains the main character silent..!
I find this repeated a lot with a company like Ubisoft, in the past, it was considered a great example for me, but after launching The Division 2 with the same mistakes, including that the main character does not speak, I deleted this company permanently from my dictionary of gaming companies.
This is always considered negative, the player nowadays wants to excel in the entertainment product with a complete absence of impurities that may subject the product to criticism, and certainly, the lack of talk of the main character in the product for me will contribute significantly to the negative criticism of the game.
What do you think, do you prefer silent main characters or video game talkers?
Do you agree with us or do you have completely different opinions?
Share the comments because this is a discussion between us as players.
© 2019 Jaber Khater