The cursed book warhammer 8th edition vampire counts magic item
The cursed book
Although the cursed book returns in 8th edition warhammer fantasy battle from 7th edition it has had a complete revamp. It has changed from an enchanted item that granted a one turn hex to models attacking the bearer to an arcane item that can be used to cast spells.
The cursed book is used at the start of the magic phase and drains D3 dice from the winds of magic pool, it then casts a random spell from at the minimum casting value from a selection of six.
There are three spells from the lore of shadow melkoth's mystifying miasma, the enfeebling foe and the withering. Two spells from the lore of death are present soulblight and doom and darkness. Finally the hex curse of the midnight wind from the lore of heavens is also present.
The cursed book offers hex's that will all be useful against enemy units you are engaging in combat with, the only problems are you do not know how many dice it will take nor which spell you will get. Whilst they are all useful against enemy units involved in melee against your own there will no doubt be some that are more effective at a given time then others. It is best taken by a lower level wizard and can become surprisingly useful if you lose your higher level wizards.
Basically the cursed book is a bit of a gamble you can get a one power dice the withering (normal casting value is 13) or you could end up with a three power dice mystifying miasma (normal casting value 5). You also get the lore attribute of the spell cast though the only one that will take effect really is the lore of shadows smoke and mirrors allowing the wizard casting the spell to swap places with another character of the same type (ie infantry). It does give the benefit of these hex's to an army that otherwise may only have the lore of the vampires so is also useful in that respect.