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Why Dishonored Should Have a Movie

Updated on June 5, 2017

Games being turned into movies, Assassin's Creed is an example. In reality, almost every form of media can be translated or even upgraded to another, just like how books can become movies, and even the vice-versa is possible. All it takes is critical analysis and comprehension, and most especially the ability to relate matters with other forms of knowledge having been accepted as a norm or culture or schema in a society. The main purpose of games is to entertain. It would be better so if that manner of entertaining can teach a lesson and resonate with underlying subcultures in society. Dishonored is rich with features that make up not only a good game, but also aspects that would want you to speculate on the turn of events within the game while considering how some affairs transpire in the world, and how they can possibly occur and affect you in your own life. Media like TV series, movies and video games offer us an escape from the typical drudgery of life, and at most times they allow us to empathize and give ourselves some self-contentment while we compare our lives to what happens on the screen, and sometimes they give us windows of self-reflection in which we gain epiphanies that allow us to observe what is around us, and even to a certain extent, how or why some things are around us.

Setting

The game is set in the Industrial Age, or at least a fictitious, but close rendition of it. If one were to give an estimate, I believe that the 1850's would be the closest and correct guess. The great city of Dunwall is suffering from a rat plague that has turned a majority into what the game calls "weepers." They are not considered as undead or walking zombies, but rather roaming infected that have succumbed to the plague.

Gameplay

Imagine the moves in Assassin's Creed, but only with a magical twist put into it, and also one might say Dishonored focuses more on stealth than Assassin's Creed does, although it's a first person, and so there's not much aesthetic emphasis on the dueling where you can see Corvo's whole body move in deft motion. One can go through the rooftops, running and teleporting as he goes on his way, stealthily at least, while as for the aggressive approach - reckless, if not aggressive - one can just keep traversing absent-mindedly around the game's environment with the swing of his sword, and the shot of his pistol or crossbow as his best means of surviving. Corvo's main and only right-hand weapon is his sword, and to name a few he can equip a crossbow, pistol and some magic spells on his left hand.
His powers include: teleporting(more of dashing, you'll see once you play the game), bending or halting time, possessing, seeing through walls, et cetera. It would then be such a sight to witness the mentioned supernatural abilities to be shown in a motion picture.

Plot Summary

Corvo Attano was framed for the murder of Her Majesty, Empress Jessamine Kaldwin, him being the Royal Protector, or bodyguard, of the said empress, and that's just the start of the game where they show you how he was set up and how the Empress died, and eventually a player would realize that the two had an affair, and that Emily Kaldwin, daughter of the Empress, is actually their offspring. It's a classical plot that deals with betrayal: backstabbed and then exacting vengeance, kind of like The Count of Monte Cristo, but that's just the surface of it, for me at least. At first the main antagonist is Hiram Burrows, the perpetrator and mastermind behind the assassination. One would then expect that the story follows the cliche pattern of the protagonist having to bring the usurper to justice, or to the sword, but once the player reaches the point of the plot twist, in the resolution he might be surprised rather than to realize what one might typically expect from the course of the game. Now that the throne is secured, young Emily would take her rightful place as Empress, but at most times power seduces those who come near it. Corvo's three co-conspirators fought amongst themselves after Corvo helped them work their way up into bringing down Burrows to see who would control Emily. They knew Corvo wouldn't let them manipulate Emily in order to attain power and supreme authority. In the last mission, matters turn philosophical and introspective in part of the former co-conspirators who are now the antagonists of Corvo. Almost everyone ends up dying except for Emily and Corvo, but that depends on the course of action the player takes as the game is programmed to have different outcomes depending on the player's actions. It is truly a game where it's bound to arouse distrust and constant contemplation when it comes to focusing on the storyline.

Conclusion

Given the overall gameplay which concerns the action and available interactive options of the game, and most especially how things turn out throughout the plot, one may be convinced to thinking that the game has a potential of becoming a hit if the such is executed to the proper level and demands of casting, cinematography and the art of filming. The film industry can make use of the rich details found in the game, considering all its facts and elements. There are also so much books, audio recordings and text lying around within the game that contain details about the world, characters and processes in the game. One can consider applying a sense of religion within the movie with the presence of the Overseers and what their order upholds, unorthodox worship with the presence of the Outsider, the possibility of making the in-game side quests into Corvo's way of gaining an advantage against Havelock, Martin and Pendleton when they turn on him, and most especially there's the plague to consider. The would-be movie could be considered a drama, action, adventure, fantasy, and to a certain extent, mystery assuming everything in the game would be considered. Dishonored has the potential of becoming more than just an action-packed and adventure-rich movie given all the concurring situations and complexities, but a cold tale that can expose and propagate the fact that in life trust often falls on deaf ears, black hearts, and mischievous minds aside from the cliche power-seducing mechanism that can be seen in so many other films, and in the real world. It can prove to be an exemplar in weaving fantasy to be able to reflect upon reality, and as well as conform to the demands of the people who adore the cinemas.

Should "Dishonored" be turned into a movie?

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© 2017 Corvo Attano

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