Red fury Warhammer fantasy battle 8th edition Vampire Counts Vampiric Power
Red Fury
Red Fury is one of the more popular and more powerful Vampiric Powers available to Vampires in warhammer fantasy battle, almost unchanged from 7th edition Red Fury allows your Vampire to attack in a furious assault where each unsaved wound grants a further attack leaving swathes of enemies before them. As hero level Vampires now have an extra attack in 8th edition over 7th this also means Red Fury is a better choice for them too.
As Vampiric Powers come out of an additional points allowance separate from the magic item allowance this allows for some potentially lethal combinations. Further more with the spell Savage Beasts from the Lore of Beasts further adding to the Vampire(s) attacks and strength there is little that can stand before them. There are many other spells that can help to such as Sword of Rhuin from the Lore of Fire and Harmonic Convergence from the Lore of Heavens, you can find more suggestions below.
Out of the special character Konrad Von Carstein is the only one to come with this ability, combined with his potential 6 weapon skill 7 strength 5 attacks that each cause 2 wounds with rerolls for the Hatred special rule he can cut swathes through the enemy ranks or characters, sadly with only toughness 4 and heavy armour he is unlikely to survive for long.
Pros and cons of Red Fury
On a well equiped Vampire there really is no con to it extra attacks for every wound you cause really is that good in game. There are lots of combinations and synergies that work well with Red Fury basically any Vampiric Ability, magic item or spell that increases you chance to cause wounds with re rolls or stat increases is in your favour.
Here are some of the more popular and effective Vampiric Powers and Magic Weapons that synergise well with Red Fury
- Quickblood
- Dread Knight
- Potion of Strength
- Sword of Antiheroes
- Sword of Battle, Strife and Bloodshed more starting attacks means more Red Fury attacks
- Sword of Might, Ogre Blade, Giant Blade or a plain old Lance higher strength means more chance to wound and lower armour saves
- The Other Trickster's Shard making your enemy re- roll there ward saves
Also remember with the Lore of Shadow available readily to Vampire Counts armies now the Shadow spell Withering or the Lore of Death spell Soulblight which both lower toughness can help in a similar roll. The re rolls from the Lore of Vampire spells Vanhal's Dance Macabre and Hellish Vigour can be useful too.