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What Happened to Final Fantasy?

Updated on November 4, 2014

* I wrote this before Final Fantasy 14 was released, and I will write another hub on it around when patch 2.0 comes out, till then I wanted to move this here*

Ok I've talked a lot about the no jumping feature in FFXIV on many different forums, and caused some debate about it. And while I stand by my reasons for not wanting to play the game due to it not jumping. I have some reasons for being this way. The main reason is, I like being able to jump, and its my money and my entertainment, so if I want to not play it because of something so petty, then that's my choice. However I have some better reasons also. So here we go, I'm going to hate on Square-Enix.


I am surprised someone liked Cait-sith enough to do anything like this.
I am surprised someone liked Cait-sith enough to do anything like this. | Source

First things first. If were going to talk about decisions on game that is numbered 14 in a series, we need to acknowledge the games before it. The Final Fantasy games, in my opinion have been going downhill for quite some time. ever since they turned into movies with combat kill tubes in between, they lost their charm with me. 10 was bearable, but didn't feel like a Final Fantasy to to me, it was the first of the combat kill tube mentality.

11 was the first of the online games, I personally didn't like it, I really tried, just didn't like it, not calling it a failure of a game, but I will say that it didn't deserve to be Final Fantasy 11. It's like they made an online game, using a lot of Final fantasy creatures as a base, cause hey, that's less time spent in the art development area, and when they got done, what's the best way to sell it? Label it the next in the FF series. They had Final Fantasy Tactics already, and have come out with Chocobo Dungeon, and Crystal Chronicles. What would have been the harm in calling this Final Fantasy Online?


This is what the last people who lied to me about my money looked like.
This is what the last people who lied to me about my money looked like. | Source

We are Gamer's First, and A Company Second...Yeah Right

I think the answer is right away they knew they would sale more copies of the game if it was the next game in the series. I know Tactics didn't tank, but it didn't do nearly as well at release as FF7 released earlier that year, or FF8 did two years later. So that was just a way to move boxes. Final Fantasy is like the Linkin Park of video games, if Linkin Park released, "Farting the tunes of Christmas" It would go platinum. They made it out to be just like the other games, which so far have been smash hit games, then they tried to feed us this line that all the epicness we feel in those games would be in an online version.

All the FF series games, save 11, have this, your the underdog, and some great evil is going to destroy/rule the world, and just you and your handful of friends can stop it. That's not in 11, it can't be, its an MMO, and we all know that there are no messiahs among the PC's in an MMO.



It will take a lot of messing up for them to erase how awesome this guy was.
It will take a lot of messing up for them to erase how awesome this guy was. | Source

So anyways, Final fantasy 12, well I hated that game, I think a lot of people did as well, the story was all right I guess, but man the gameplay. I like MMO's but that game just had.....lets just say I hated it. Played on it for quite a while cause I wanted to see the story but finally the gameplay just made me say, enough, screw this, I hope the world burns. But I still loved the series.

Work is Hard, Let's Just Not Do It!

Which brings me to Final fantasy 13. When I first started playing the game, it was good, there were promises of the game opening up, which I guess technically it does, but the first ten or so chapters, are in a kill tube with movie segments scattered every few battles. While I do think the story is good, there is not much content to see outside of what they want you to see. It's more like a movie, and not the game that Final Fantasy was living up to be. After a while, I asked myself, are there no towns in this game? Now while I admit there are times where you are in city areas, you never are strolling around around town, going to stores, checking in at the inn, finding other people who have insights into things to go explore and try to find. Cause there really is no exploration in the game. If you want to make the argument of Gran Pulse, exploring in an RPG isn't going back to areas after you do some other objective, to find a stone lit up that allows an extra boss fight. That is not extra content, that is lazy. At least open a cave for us to explore, but none of that. So I did some searching, and I found this as the reason.

“Considering the amount of work to make graphics that deserve HD, it is hard to make towns in the conventional style,” reads a quote from Toriyama. He goes on: “In the limited period of development time, to convey the the great story that deserves the name of Final Fantasy, and to convey the battles that entertain players enough, we condensed each element.”

*The above quote is from the link that no longer works, the whole review can still be found, google "Square enix says making hi def towns is too hard" but the links might not be safe.*

That article pretty gives the reason that FF13 has no towns is with the Hi def graphics in the game:"It is a result of considering HD graphics will be the mainstream. Considering the amount of work to make graphics that deserve HD, it is hard to make towns in the conventional style," Toriyama (FF13 producer) said.


Bethseda Isn't Afraid of Work.

So basically its too hard. Plenty of other games with high def graphics have towns, I call bull****. I mean I realize the rest of the world probably looks at Americans as stupid, but we know bull when we see it. I think it was a cost of development issue. Too much time and effort being put into something that will just be overlooked, it's not shiny enough, or whatever. Just too hard. It makes you think, if they are not doing it just because its too hard, is this why the quality of the gold standard in RPG's, Final Fantasy, is slipping? They are starting to sound like a legendary band that has tons of platinum records, they know they can make total crap and it will go platinum cause they have so many fans. We all say, this is supposed to be the one that's like they use to be, they went back to their roots with this one.

What does this have to do with jumping, well its this, jumping introduces an element of physics that are not in most jrpgs. its something that is rather complex to change in the formula, you go from a 2D world. to a 3D world. and its something that they are not used to doing, so in order to do it, they would have to try harder with something they are unfamiliar with, or hire talent that is already experienced with that, both of which cost money, and its money I think they don't care to invest.


Apparently I am not the only one who thinks this. (This is their stock value, from their website)
Apparently I am not the only one who thinks this. (This is their stock value, from their website) | Source

Because they don't care to invest it, I don't care to play it.


I've noticed Square-Enix has come out with a ton of games, Like The Last Remenant, Infinite Undiscovery, a Few Final Fantasy games, and at gamestop i see something that I never used to, tons of RPG's in the used section, and the cost of the new games dropped after a few months, RPG's used to hold their value, now it seems that they drop just like the latest MADDEN after about 8 months. So Square-Enix ranks up there with me as bad as SOE does with many other people. They set the standard for what is done in RPG's the way that Blizzard sets the standard for MMO's but they are getting to where they are wanting to keep cost down, but make a shiny product.

You can paint a turd gold, and throw glitter on it, but its still a turd.

That being said, the game might be good for some people, I'm sure some people will find the game they had been searching for in it, good for them, I personally want to jump in my MMO's so I'll not be playing it, and that means to Square Enix, my opinion is worth $50, plus a sub, that they won't be getting. People are catching on to this, and Enix is going to have to step it up. The Final Fantasy Series, practically birthed a genre, and instead of trying to birth a new genre with the same title, just be on top of it.

Thats the man that made all that awesome stuff that made us fall in love with video games.
Thats the man that made all that awesome stuff that made us fall in love with video games. | Source

So What happened to the Talent?

Surely there is somewhere that all the talent that made the games we know and loved went. I did a little more research and found that many of the developers that made the Final Fantasies that made the series legendary went off to make their own studio. Hironobu Sakaguchi, who was either the writer, designer, and/or producer of Final Fantasy 1-9 (you know the awesome ones that Enix keeps making remakes of to try to keep making money) went on to make a company called MistWalker, and they made a game called Lost Odessey, which is by and large what Final Fantasy 10 should have been, if you play it you will understand what I mean. Matter of fact, go get it, it is totally worth it, especially if you feel like Final Fantasy has lost it's magic.

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    • CCahill profile image

      CCahill 4 years ago from England

      Wow that's some real impressive Cait Sith Origami! an Whaa? Cait Sith was awesome when you first got him/her/it.

      I have my own problems with FF, i didn't like that the focus is now more heavily on Graphics and copying trends like WoW, stay true to yourself!

    • profile image

      Marntzu 4 years ago

      I agree with you about FF13, not being able to explore drove me nuts. I ended up quitting the game before I beat it.

    • Morgaren profile image
      Author

      Tim 4 years ago from Broken Arrow, Oklahoma

      Marntzu, I did too, I go back every now and then and just set it back down, I only have one thing to do, the next point in the story, that's it.

    • CCahill profile image

      CCahill 4 years ago from England

      Problem with exploring is ending up in zones you just shouldn't be in yet and getting absolutely obliterated by some Level 99 monster miles from a save point, happened to me on ff12

    • JohnGreasyGamer profile image

      John Roberts 4 years ago from South Yorkshire, England

      Not a huge fan of FF, but I think you've stated all the reasons why. Another is that I just can't get the story, no matter how far back I go. Unless you've got all kinds of strategy guides, the will to check Wikipedia, encyclopedias on the game, fan forums and such.... you won't have a clue, regardless what game you're on. I don't understand any plot, and I've played a lot of FFVI and FFX-2. I'm also not a huge fan of the underaged fan service, either. Actually, I don't think I'll ever buy an FF game again because of that. And I don't care how many blowjobs and pudding they try to bribe me back with, they're not worth my time.

      Anyway, voted up, useful and interesting ^^

    • Morgaren profile image
      Author

      Tim 4 years ago from Broken Arrow, Oklahoma

      Seriously, if you like RPG's, and have never played Final Fantasy 7, that is the best RPG of it's time, and quite possibly is the best RPG ever, that game is the sole reason why they were able to make 7 subpar games after it and they still sell. I highly suggest giving it a try.

    • Morgaren profile image
      Author

      Tim 4 years ago from Broken Arrow, Oklahoma

      Well 8 and 9 were good too, nowhere near as good as 7, but everything past past 9 didn't have the same feel as the the original games that made the series great.

      @CCahill, They have not been doing a good job with separating the high level monster zones from the regular zones lately either, I agree to that.

    • PaulH1982 profile image

      PaulH1982 4 years ago from Banbury UK

      was great up to 13 IMO. . . very quickly went downhill there

    • Willsummerdreamer profile image

      Will English. 4 years ago from Marietta, Georgia.

      If Bethesda is not afraid of work, then why do their RPG's have more glitches and bugs than Sonic 06 riding a dune buggy (and this is from someone who actually likes their games)? Anyway, I don't agree with your assessment, but to each their own.

      And maybe the reason we're seeing more RPG's (which by the way, the trend you describe doesn't just apply to RPGs) in the used section of gamestop is because new games are $60 and its easier to use to trade in credit than to to take the whole 60 from your checking account. Just saying.

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