What happened to Guitar Hero?
Guitar Hero
Guitar Hero was the start of a gaming movement. With games that rocked consoles on different platforms like Nintendo's Wii and PlayStation, the fun never ended.
With actual controller guitars and a play-list of epic tracks. It really made the player feel as if they were apart of the game. But What happened to the mega smash hit series?
But, what is Guitar Hero?
Guitar Hero was a series of videogames from 2005 that allowed players to utilize a guitar as a controller along with other additions like drums and a microphone playing songs from in game play-lists on their gaming console. The game has several color-coded buttons chord stroke and whammy bar.
What made Guitar Hero so popular?
The Guitar Hero game series came on the scene in 2005, Developed by RedOctane and Harmonix and distributed by Activision.
With its rhythmic guitar note press game-play and intense play-list, Had players engaged for hours and hours on end. It wasn't just the music, But it was the incredible level of difficulty that required players to develop a level of skill in order to master its rather intriguing game-play. This made the player feel as if they were accomplishing a goal of some kind.
The colors on the screen matched the colors on the set guitar controller made it easy to remember where the buttons were on the guitar, Making the game easy to pick up, But not so easy to play.
The consistent on-screen combination of color-coded notes, the green, red, yellow blue and for hard or expert player orange, Left players transfixed on hitting every single note till the song ended. In addition, the guitars labeling was customizable which made it personal to the player. Allowing them to travel with the guitar to play elsewhere from home. The games had popular hit songs like Hurt So Good by John Mellencamp and Hit me with your Best Shot by Pat Benatar and a long list of popular songs from the past had players singing and dancing along to every note and key.
DragonForce: Through The Fire and the Flames Guitar Heros most difficult song.
My first experience with Guitar Hero
I can only remember the day as if it was yesterday. My brother sitting on the sofa stroking his beard drinking a beer with his robe on from California. I was standing near a futon and an entertainment system. I paused to admire this new game that had caught my attention. It was fast pace and it had lots of music and brilliant flashing colors.
It was at that moment I knew I wanted to play it. I started on medium and the challenges of the game in my infant state pushed me back to playing on easy. I wasn't very good at it, at first.
But it was so fun, I became quite addicted to it. One to two years later I went from Easy to medium, hard, and then expert.
Everywhere there was Guitar Hero I wanted to play and polish off my skills.
I enjoyed being able to catch up to my brother's skill level and exceed his level.
Which is a very rare moment.
The game always seems to bring a large crowd. But what I notice was not many people could play it. They all seem to start off as I did, Like a clumsy child. This made the game difficult to get into.
Which goes into what really happened to Guitar Hero.
So, What happened to Guitar Hero?
The Guitar Hero series was a billion dollar gold mine.
Its fall isn't really that much of a surprise to some. According to Michael Pachter of Wedbush Securities
"Guitar Hero was a victim of its success, "
That the blow to the Guitar Hero industry came boiled pretty much down to people became bored with it like a toy that went out of style.
In my personal opinion, with the consistency of how the game played with a few extra features and not listening to fans. Seems to have been the Achilles heel of the genre.
Fans were looking for a universal Guitar that played across all platforms Because it was too expensive to continue to purchase guitar after guitar just to play the latest installment.
It would have only taken a small converter and a bit of coding to fix the issue, But they failed to. Also, there was a lot of Satanism and symbolism towards Satanism. In a country, at the time where most of its citizens were Christian, this would have been a rather insensitive move. In the Game there were limited goals other than completing the songs on the playlist themselves and an in-game shop there were no real fulfilling rewards beyond certain achievements other than bragging rights until PlayStation 3. But even those achievements didn't really reward the player as much beyond bragging rights. Also, the music seems to focus a lot on Rock and Punk Rock and less of other genres of music like the more popular hip-hop at the time. And it seems that it was only targeted to one select group. But everyone wanted to play and enjoy the music they liked. I think, that instead of charging for songs they should have allowed players no extra charges. The game its self cost almost more than the console itself. And for PlayStation 2 players. It actually did exceed the cost of the system. Now the reason that there should have been no charge for music is that of mass royalties. One player could play a song 1000 times and with millions of players, that's like watching a video a thousand time. This would make the music artist that was chosen for the game super wealthy. Even if a song is very old. Players still may play it just for the in-game fun.
The final reason for the failure of the Guitar Hero Series.
There was almost no market for girls and adult female players. These girls and women were along for the ride to listen to a lot of male-driven music. And in this current element of society. That would have killed the industry and in my opinion is the final nail in the coffin.
What would make a great Guitar Hero Game
Warning, This is a fictional title.
Guitar Hero: Masters Of Industry
This game would put the power in the hands of the players. Complete Universal controllers. All new guitars with the original buttons exactly the way they were on PlayStation 3 with the exact same style design except it would add actual color-coded strings all the way down in addition to the original buttons. This will allow an actual guitarist to play real notes. And tutorials for those wanting to learn to play real guitar. There would be a music video camera mode that uses kinetics to put the player in the game as their own avatar, with actual movements from the players. Competition mode with PayPal for actual paid gigs on YouTube where four bands compete for the top spot or Tournament mode. The players in tournament mode would compete against 26 teams or single players. Bids on the best band. Uploading your own music for a fee to promote single artist and bands with downloadable content using Tidal, CD baby and other platforms. Exclusive to one single per artist or band.
All genres of music 300 songs in the game.With a possible game crossover with a guitar hero radio station on th Grand Theft Auto series for selected bands or single artist per month. Other features will consist of gameplay like elimination matches and broken string challenge mode. Gameplay play will be just as smooth as others with other power-ups throughout songs and cash notes and chords for in-game purchases.