ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Why Call of Duty Will Never Die

Updated on January 13, 2014


- Logical analyses of a few video games.

- Witty points punctuated by mentally stirring illustration.

- The feverish ramblings of a life-time role-player whose eyes have been opened.


- Cookies. Unless you have them turned on in your browser, but that's not my fault.

- The meaning of life, the universe and everything. (Spoilers: It's 42.)

- Mindless bashing of video games with little-to-no experience with said games.

Now before all of you Final Fantasy fanboys start raging about how Call of Duty is just the same, recycled crap game-in and game-out, just read the next line.

It's not an RPG.

What a lot of people don't realize is that Call of Duty isn't about what guns there are, what characters you can play as, or whatever. It's a tactical, competitive first-person shooter with one of the biggest non-RPG communities in the world. People play it, love it, and will keep buying it, so long as other people keep buying it. The beauty of it is that it's not some stupid herd mentality, as many people think. In fact, up until recently, I counted myself among those with that belief. But I did something that a lot of you CoD-haters have never done.

I sat down and played the freaking game.

Wait... You learn about a game by playing it? NO...
Wait... You learn about a game by playing it? NO...

I'm an RPG guy, personally. The Legend of Zelda was my first ever video game, my first Game boy game was Pokémon, and I have formulated more theories about Final Fantasy and all of its companion games than I thought was humanly possible. I cosplay, I play D&D, and I've been known to LARP a bit, too. So, trust me; I know all about blindly hating these shoot-em-up, "7-year-old-kids-pwning-your-face-up-your-rear" online shooters. In fact, whenever I play online games, at all, I hate PvP. Absolutely can't stand it. Warframe has Conclave PvP now, and it makes me sick. Minecraft servers are almost nothing BUT PvP, nowadays, and I want to cry whenever I see those RP servers with "Towny" in their list of plugins. I know your pain, Warriors of Light and Heroes of Time! I have lived your struggle!

But seriously: find a Call of Duty fanboy, and just sit down and watch them play. Don't talk to them. Don't ask any questions. And for gods' sake, DON'T try to warn them about something you THOUGHT you saw. That's a no-no, kids; no backseat spotting. Just watch them play for a good long while. Get a look at how they react when they win, how they rage when they lose, and all the small defeats and victories along the way. If you're open-minded enough, you'll eventually see something magical.

Sorry, Harry. Not that kind of magical...
Sorry, Harry. Not that kind of magical...

You know when you beat a boss in Final Fantasy and you're like, "YEAH. SUCK IT, DOOD. EAT MY VICTORY. YOU GOT OWNED." Call of Duty players do that when they get payback on the guy who's been wrecking them for the whole match. You know that feeling when you level up and you unlock the ability to equip that cool new weapon you've been wanting for gods know how long? Call of Duty players get that, too. You clear a dungeon, they win a match. You pull off that epic combo with your partymates, they pull off the epic two-pronged attack on the enemies with the highest rank. It really is no different, in that regard. And it is that reason, alone, that makes people keep buying Call of Duty; it's moments of huge triumph like these.

"Hey, Donald! I finally got that new gun I told you about!"
"Hey, Donald! I finally got that new gun I told you about!"

What it comes down to is this: watch the game a bit, then play it. Then continue to hate on it behind the backs of your friends with the "L337 5|<1LLZ". But if you keep an open mind about it, you'll learn a lot about why Call of Duty is such a successful series of video games.

Let me give you an example from my own personal experience. My sister and her boyfriend play Call of Duty: Ghosts. A lot, actually. I've been staying with him for a bit now, and, being an RPG aficionado, said that "they would never corrupt me to play that game with them". I now play it with them quite a lot, and most of the time, we have a ton of fun with it, even when we get utterly destroyed. (14 to 75 on Hardcore Team Deathmatch. Ouch.) One particular incident made me realize exactly why Infinity Ward can "get away with" releasing what at first seems like identical games with slightly different packaging.

The pair were playing Hardcore Team Deathmatch online using splitscreen on the Xbox 360 here. They left one lobby and ended up in a new one against a team made up of five clanmates and what appeared to be a sixth who was their friend. It was a clan against whom they had utterly failed in previous encounters, and they were all at least level 30 on their second prestige ranks. A daunting foe, to say the least, seeing as both of them were only level ~55 and their team had one prestige guy who left halfway through the match. The game stayed pretty close until the last two minutes. Suddenly, something clicked with my sister, and she started utterly devastating the other team. Shot after shot, kill after kill, the other team started falling apart at the seams. Her boyfriend very quickly got into the groove with her, and the pair of them picked their old foes apart like an esteemed Scottish chef picks apart bad cooking. The match ended with a grenade from the hand of my own dear sister, right into her favorite spot on the map, which had been loaded up with enough explosives to make the TF2 Demoman crap himself. The whole building lit up like a fireworks warehouse, ending the match in a glorious spray of fire, shrapnel, and soiled pride.

Now why would I go into such detail describing this situation? Well, it's not the situation, itself, that makes my point; it's the aftermath. I have never in my life seen someone so happy, let alone the pair of them in front of me cheering, whooping, and damn near CRYING with joy. A seemingly unbeatable team of super-pro controller warriors, brought low by a pair whom they had previously dominated on the very same map. It was a thing of beauty, seeing their excitement and witnessing their triumphant jubilation at this, their greatest victory.

And this, my friends, is called "the promise of victory".

Yeah, I've never heard of that, either, overly-thoughtful gorilla.
Yeah, I've never heard of that, either, overly-thoughtful gorilla.

But surely that can't be the only reason why people keep buying these games, right? I mean, so much more of the time spent playing these "games" is spent raging and screaming at your screen! There must be something else that keeps drawing people back to the same crap, game after game... Right?

Yes, actually. There is one more thing. It's a little thing called "graphics". If you look at the very first Call of Duty game, what do you see? Pixely textures, clunky animations, easily-exploited systems... The list goes on. Take a look at Ghosts, now. The graphics are clean, for the most part, the animations are much more fluid and believable, and the controls and game systems are immensely tighter and more responsive. Each game in the series isn't so much a "new game" as it's a paid-for patch for the old ones. With each game, you get higher quality graphics, more in-depth systems, and more stable gameplay. While I still think that anything more than $30 is flat-out robbery for this kind of thing, I can definitely see why people keep buying it: it lasts a while, and is always something you can come back to, should you want. You pay $60 not for the game, itself, but the months and years that you keep it. For every glorious victory and every shattering defeat. For every well-earned kill and every "OMFGWTFBBQ HOW DID HE EVEN HAX WTF" moment.

So stop looking at Call of Duty fans and question their reasoning for buying "the same game over and over", my fellow adventurers and role-players... And start wondering when Square Enix is going to stop botching every game they make outside of Kingdom Hearts and Deus Ex.

D. Underwood

- 2br02b, 2014

David Underwood is a freelance writer and video game buff. He makes YouTube videos with reviews, comedy, and commentary. Check out his stuff at and his favorite content from around YouTube at


What do you think about Call of Duty and other games like it? Love it? Hate it? It's complicated?

See results


    0 of 8192 characters used
    Post Comment
    • warchild75 profile image


      7 years ago from Lancing, West Sussex, England

      Well done nice read!, Im in the middle of writing about why I have switched from COD to Battlefield, You made some good points for the COD haters out there!.


    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at:

    Show Details
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the or domains, for performance and efficiency reasons. (Privacy Policy)
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
    ClickscoThis is a data management platform studying reader behavior (Privacy Policy)