How To Play Yugioh
Why Play Yugioh?
Yugioh is the most popular and best selling trading card games ever according to the Guinness Book of World Records, and you will be able to see Yugioh Cards wherever you go. High Schools, local tournaments, and parties are just some of the few places that you will see a Yugioh Card. However, not everyone knows how to play Yugioh, so I want to teach newbies how to play Yugioh as well as all of the basics.
Rules For A Yugioh Deck
Simply put, you can't have less than 40 cards, but you can't have more than 60 cards either. You need a mixture of Monster Cards, Trap Cards, and Spell Cards. You can't have less than 40 cards in your Deck because then everyone would make a 5 card Exodia Deck which would win every time. Also, you can't have more than 60 cards in your Deck because when will you get to that special card in your Deck. If a Rainbow Dark Dragon was the best card in your Deck, and you had 100 cards in your Deck, you could wait 40-90 turns to see that card let alone play it. So, you must have at least 40 cards in your Deck, but NO MORE than 60 cards in your Deck.
An Awesome Yugioh Structure Deck
Konami creates Structure Decks so that they can give new duelists a foundation. I recommend starting with a Structure Deck because they have good cards and can be used as the blueprints for your future Decks. There are well over 20 Structure Decks so far, and they all have good cards that help you out a lot when you are a beginner or an expert.
Dawn of the XYZ is the first Structure Deck with XYZ Monsters and gets you into a swing of a new generation of Yugioh Cards, the XYZ Monsters. In the Dawn of the XYZ Structure Deck, you will encounter Monster Cards that can change their levels as well as new cards (not just XYZ Monsters). Mirror Force makes its return in this Structure Deck, and it is a great card for first impressions. Dawn of the XYZ is a Structure Deck that I have and win with, and I did not make any changes to it.
The Info On A Monster Card
Let's take a look at Archfiend of Glifer and learn all about the card.
Archfiend of Gilfer is a DARK monster. DARK is an Attribute and appears at the upper right hand corner. In the upper right hand corner, you can see the purple circle saying "DARK" in it. That is Archfiend of Gilfer's Attribute.
Archfiend of Gilfer is a Level 6 monster. You can see the level of a monster by counting the number of stars that you see at the bottom of the monster's name. As you can see, Archfiend of Gilfer has 6 stars, making it a Level 6 monster.
Below the picture of the monster itself, you will see the word "Fiend" in the description of the card otherwise known as the effect. The word that appears down there (not effect) represents that monster's type. A monster can be a Fiend-Type, Dragon-Type, Warrior-Type, and so on.
If you see the word "Effect" next to that monster's type, then you know that the monster has an effect that applies to a duel. If not, then it is just a simple description. Archfiend of Gilfer has an effect.
The ATK and DEF are at the bottom. Those values represent what Archfiend of Gilfer beats and gets beat by.
Those are some of the basics to a Monster Card.
More About Monster Levels
As mentioned before, the level of a monster is the number of orange-yellow stars that you can count on a Monster Card from left to right. As you can see, the card above, Reflect Bounder, is a Level 4 monster. Any monster that is a Level 4 or lower monster requires no Tributes. You can Normal Summon it from your hand right when you draw it, but you can only Normal Summon 1 monster per turn. So, you can Normal Summon Reflect Bounder from your hand, but what about the stronger monsters? Well, any monster that is a Level 5 or 6 monster requires 1 Tribute. So, you must take 1 monster off of your side of the field and put it to the Graveyard to Tribute Summon that Level 5 or 6 monster. This is considered as a cost, so the Tributed monster is NOT being destroyed. Finally, any monster that is a Level 7 or higher monster requires only 2 Tributes unless it specifies. Monster Cards that specify about the number of monsters needed for the Tribute Summon are cards like Arcana Force EX- The Dark Ruler, which requires 3 Tributes. However, most Level 7 and higher monsters require 2 Tributes.
What Does ATK and DEF Mean? - Damage and More
When you look at the bottom of Monster Cards, you will always notice the ATK and DEF numbers. Dark Magician is a Level 7 DARK Spellcaster-Type monster with 2500 ATK and 2100 DEF. Now, what does the ATK and DEF have to do with Dark Magician? Let's go through the basics:
Dark Magician has 2500 ATK, so Dark Magician destroys any monster by battle with less than 2500 ATK or less than 2500 DEF depending on the Battle Position. The Tricky is a Level 5 monster with 2000 ATK and 1200 DEf. If Dark Magician attacks The Tricky, it is destroyed. If The Tricky was destroyed in Defense Position, your opponent loses no life points, but The Tricky is destroyed. However, if The Tricky was destroyed by battle in Attack Position, your opponent loses life points. Since Dark Magician has 2500 ATK, and the Tricky has 2000 ATK, your opponent loses life points equal to the difference. So, 2500-2000=500, so your opponent loses 500 life points.
So, if Dark Magician destroys an opponent's Defense Position monster by battle, your opponent loses no life points. On the contrary, if Dark Magician destroys an opponent's Attack Position monster by battle, they lose life points equal to the difference.
If Dark Magician attacks a Defense Position monster with a greater DEF such as Labyrinth Wall (3000 DEF), none of the monsters are destroyed, and YOU lose life points equal to the difference. From that attack, you would lose 500 life points.
If Dark Magician attacks an Attack Position monster with a greater ATK than Dark Magician, Dark Magician is destroyed, and you lose the difference. If Dark Magician attacks an Attack Position Blue-Eyes White Dragon (3000 ATK), Dark Magician is destroyed and you lose 500 life points.
If Dark Magician attacks an Attack Position monster with the same ATK, then both monsters are destroyed, and no one loses life points. If Dark Magician attacks a Summon Skull (2500 ATK), then both monsters are destroyed, and no one loses any life points.
If Dark Magician attacks a Defense Position monster with the same DEF, then nothing happens. Dark Magician can't attack for the rest of the turn, no monster is destroyed, and no one loses any life points.
More About A Monster's Attacks
Most monsters in Yugioh can only attack once per turn unless they specify (an example of this is Cyber Twin Dragon which is displayed in the photo above). These cards have effects that say, "This monster can attack twice during the same Battle Phase." If you don't see that text, then the monster you control can only attack once. Over 95% of all Yugioh Monsters can attack only once, but there is that small margin of monsters that can attack twice such as Cyber Twin Dragon.
Make Any Monster Card Attack Twice
Over 95% of all Monster Cards cannot attack more than once. This can be frustrating for anyone, especially when that person has a monster on the field with 4000 ATK such as Rainbow Dark Dragon. Well, now there is an Equip Spell Card that stays on the monster and allows it to attack twice during the same Battle Phase.
Twin Swords of Light-Tryce is an Equip Spell Card that you can only play by discarding 1 card from your hand. The monster equipped with this card receives a 500 ATK decrease but can attack twice during the same Battle Phase. Now, you can have that strong monster 500 ATK weaker, but now it can attack twice and destroy 2 monsters for the price of 1. For all of the Monster Cards handicapped with only 1 attack per turn, Twin Swords of Light-Tryce a great card for those monsters.
What Are Spell Cards? - Here Is The Answer
Spell Cards are cards in Yugioh that have a green background. Most Spell Cards can only be used during your turn, but there are some exceptions. Spell Cards can be used for many purposes such as increasing your life points, decreasing your opponent's life points, drawing a card, Special Summoning a monster, destroying a card on the field, and so much more. The Spell Card above is called Monster Reborn, and it allows you to Special Summon 1 monster from either players' Graveyard. When you see the word [Spell Card] without any symbol next to it, that Spell Card is considered as a Normal Spell Card. There are many other types of Spell Cards as well, and I will go though them all with you.