Teemo Guide League of Legends
Best Teemo Guide for League of Legends
This is a guide for Teemo, the Swift Scout for League of Legends. Learn everything you need to know to kick ass with Teemo. Teemo is a fast-moving, ranged carry with excellent auto-attack damage, blind, scouting abilities, and mushrooms that help you see the map and slow/damage enemies over time. Learn how to play Teemo with the best runes, masteries, summoner spells, items, tips and strategies.
This League of Legends Teemo guide written by JuiceItUp (over 2000 rating on Solo Queue Ladder)
As of Patch V220.127.116.11
Camouflage (Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
Blinding Dart (Active): Throws a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their attacks to miss for its duration.
Cooldown: 8 seconds
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Move Quick (Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not.
Cost: 40 mana
Cooldown: 22 Seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26 %
Toxic Shot (Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack. Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)
Noxious Trap (Active): Teemo places a trap which stealths and arms after 1.5 seconds. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo will respawn with 2 mushrooms.
Cooldown: 1 second
Activation Radius: 120 (estimate)
Explosion Radius: 400 (estimate)
Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage Per Second: 50 / 100 / 150 (+0.2 per ability power)
Charge Receive Time: 35 / 31 / 27 seconds
Slow: 30 / 40 / 50 %
Teemo Runes and Masteries
Reds: Armor Pen
Yellows: Scaling Health Regen Per Level or Armor or Attack Speed
Blues: Magic Resist or Attack Speed
Quintessences: Armor Pen or Attack Speed
21/0/9 is by far the best with Teemo, making sure to get Magic Penetration, Armor Penetration and crit. You can also use defensive or utility if you want, but Offensive is the way to go.
Teemo Guide for Item Builds
Doran's Blade or Doran's Shield or Boots + 3 health pots
Boots > Berserker's Greaves (If not much CC on enemy team), otherwise get Mercury's Treads
You can get 2-3 Doran's Blades,
Madreds > Madred's Bloodrazor
Phage > Frozen Mallet
Teemo Summoner Spells
Teemo Summoner Spells
Teemo Mushroom Double Kill
Hilarious Video of Teemo Double Kill with mushrooms
Teemo Tips and Strategies
Never store up more than 2 mushrooms - always be using them so that they can refresh.
Place mushrooms in key spots on the map (brush, intersections where people must walk through if they clicked across the map (you'll have to get used to that), near Dragon and Baron, near the entrances/exits to lanes, beside towers (not in FRONT of the tower - so that if someone tower dives, they'll get hit by the shroom but the shroom won't hit minions that just attack the turret)
Max Toxic Shot ASAP, then blind if the enemy has strong AD champions, otherwise max swift movement so that you can run faster.
Try to lure enemies into your shrooms when they chase you so that you can turn around and kill them.
Don't get caught - Teemo is squishy. Have your teammates back you up if you're going to kite people into your shrooms.
Don't go AP in a serious match - it sucks - only for fun.
Teemo's damage scales with Attack Speed much more than AD, Armor Pen, AP, or Magic Pen so focus on AS items like Bloodrazor, malady and Stark's.
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