Yugioh Cards
Every Yugioh Card That Can Make You Decks Better!
Hello, I am Marc Guberti, and I enjoy making and building various Decks based on different Types, Attributes, and Archetypes. In my journey to learn more about this dueling game, I realized the best way to make the best Decks ever. I enjoy giving advice based on Yugioh Cards and have created multiple websites based on these trading cards. I have looked for the best cards for over 5 years. I will always be a fanatic of Yugioh the Trading Card Game, and I will always enjoy giving advice about the trading card game.
5 Good Trap Cards
Bottomless Trap Hole
Effect: When your opponent Summons a monster with 1500 ATK or more, banish it!
Scrape-Iron Scarecrow
Effect: Negate 1 of your opponent's monster's attacks. After this effect is successfully resolved, then you can re-Set Scrape-Iron Scarecrow to use for next turn!
Mirror Force
Effect: destroy all Attack Position monsters your opponent controls. You can only use this card's effect when your opponent's monster declares an attack
Gravity Bind
Effect: Continuous Trap Card that prevents all Level 4 and higher monsters from attacking. Good card for eating up turns for you to draw the right cards
Ceasefire
Effect: Flips all face-down monsters face-up and Flip Effects are not activated at this time. Your opponent loses 500 life points for each monster on the field with an effect
These are 5 good Spell/Trap Cards that are fit for any Deck! Which one is your favorite?
5 Good Spell Cards
Dark Hole
Effect: Destroy all monsters on the field.
Scapegoat:
Effect: Gives you 4 Lamb Tokens with 0 ATK an 0 DEF. They are Special Summoned in Defense Position and help out in protecting your life points.
United We Stand
Effect: Boosts the ATK/DEF of the equip monster by 800 times the number of monsters you control. Equip monster gains 800 ATK/DEF already since it is considered a monster.
Monster Reborn
Effect: You are allowed to Special Summon 1 monster from any player's Graveyard.
5 Good Level 4 and lower Monster Cards
Shocktopus
Stats: 1600 ATK and 800 DEF (Level 4)
Effect: When this card is destroyed by battle and sent to the Graveyard, equip it to the monster that destroyed this card. The equip monster now has 0 ATK and cannot change its Battle Position
Marshmallon
Stats: 300 ATK and 500 DEF (Level 3)
Effect: This card cannot be destroyed by battle. When this Set monster is attacked, your opponent loses 1000 life points.
Blackwing-Gale the Whirlwind
Stats: 1300 ATK and 400 DEF (Level 3 tuner)
Effect: If you control another Blackwing monster, you can Special Summon this card from your hand. THE MORE IMPORTANT part of this card's effect is that once per turn, you can halve the ATK and DEF of 1 face-up monster on your opponent's side of the field.
Destiny Hero Defender
Stats: 100 ATK and 2700 DEF (Level 4) LOOK AT THAT DEF!
Effect: When this card is in face-up Defense Position, your opponent draws 1 card during his/her Standby Phase.
Cyber Jar
Stats: 900 ATK and 900 DEF
Effect: FLIP: destroy all monsters on the field. Then both players pick up 5 cards from their Deck and Special Summon Level 4 and lower monsters in any Battle Position. The other picked up cards are added to your hand.
Stardust Dragon VS Number 39: Utopia
Synchro VS XYZ
Stardust Dragon:
1. 2500 ATK and 2000 DEF.
2. Level 8 Synchro Monster (requires 1 tuner and 1 or more non tuners whose stars have a sum of 8).
3. You can Tribute this card to negate the activation of a card that destroys another card(s) on the field and destroy that card.
4. If Tributed by this effect, Stardust Dragon comes back to your side of the field during the End Phase.
Number 39: Utopia
1. 2500 ATK and 2000 DEF.
2. Rank 4 (requires 2 Level 4 monsters).
3. Detach 1 XYZ Material from this card to negate 1 attack.
4. When this card is attacked and it has no more XYZ Materials, then it is destroyed.
Which of the 2 cards is better? Is it Stardust Dragon or Number 39: Utopia? You can comment because YOU DECIDE!
Crashbug X
The First of the Trifecta
Crashbug X has 0 ATK and 2000 DEF. When you Normal Summon this card while you already have a Crashbug Y on your side of the field, then you can Special Summon 1 Crashbug Z from your Deck. All of the Crashbugs have 3 stars, so you can XYZ Summon right away! Crashbug X has 2000 DEF which will allow it to withstand a lot of attacks.
Crashbug Y
The second of the trifecta
When you Normal Summon this card and Crashbug Z is on your side of the field, then you can Special Summon 1 Crashbug X from your Deck. Crashbug Y can hold its own with 1400 ATK and 1600 DEF. Also, all three of the Crashbugs have 3 stars, so you can XYZ Summon right away!
Crashbug Z
The last of the trifecta
Crashbug Z is slightly weaker than Crashbug Z with only 0 ATK and 1500 DEF. However, if you control a Crashbug X when you Normal Summon this card, then you can Special Summon 1 Crashbug Y from your Deck. Since all of the Crashbugs are Level 3's, then you can XYZ Summon right away!
Super Crashbug
The Trifecta morphed together!
Super Crashbug is the only Level 4 monster in the game with 3000 DEF, and that 3000 DEF can also become 3000 ATK! First of all, you must have all 3 Crashbugs in your Graveyard. Then, you must banish all 3 of them to Special Summon Super Crashbug from your hand to face-up Defense Position. Then, you can swap the ATK and DEF of all Attack Position monsters once per turn. If Super Crashbug is sent to the Graveyard after you appropriately Special Summon it, then you can use cards like Monster Reborn to bring Super Crashbug back to your side of the field! Surprise your opponent and have a monster with the Shield and Sword effect at your disposal!
Which Crashbug Is Your Favorite
Number C39: Utopia Ray
XYZ Monster
Number C39: Utopia has 2500 ATK and 2000 DEF and requires 3 Level 4 LIGHT monsters as the XYZ Materials. You can use Number 39: Utopia as an XYZ Material to immediately XYZ Summon Number C39: Utopia. When you have 1000 or less life points left, you can detach 1 XYZ Material from this card, boost its ATK by 500 and one of your opponent's monsters loses 1000 ATK. These effects ware off during the End Phase, but that is a 1500 ATK differential, so you have a great chance of doing some good damage.
Ancient Fairy Dragon
Ancient Fairy Dragon is a Level 7 Synchro Dragon-Type monster with 2100 ATK and 3000 DEF. Ancient Fairy Dragon allows you to Special Summon 1 Level 4 or lower monster from your hand once per turn. Sadly, you cannot conduct your Battle Phase on the turn you use this effect. It is a small price to pay for an extra monster on your side of the field. Also, does your opponent have Eathbound Immortals or Malefic monsters that rely on Field Spell Cards to stay on the field. Well, you're in luck because with Ancient Fairy Dragon, you can destroy 1 Field Spell and gain 1000 life points! Then, you can add 1 Field Spell Card from your Deck to your hand! Ancient Fairy Dragon packs a powerful punch and is the perfect Synchro for any Deck!
Gandora, the Dragon of Destruction
Defeat Your Opponent NOW!
Gandora, the Dragon of Destruction is a Level 8 monster with 0 ATK and 0 DEF that cannot be Special Summoned. During your turn, you can banish all cards on the field except this card. This card gains 300 ATK for each card banished by this effect. Your opponent has nothing to protect his/herself from this monstrous power, so attack! However, there is a major downside. You must pay HALF of your life points to activate and resolve this effect. You can still Special Summon monsters to make your opponent lose even more life points. So, if you use Gandora's effect, make sure that you will win the duel!
Slifer the Sky Dragon
The Year of the Dragon
You must Tribute 3 monsters to play Slifer the Sky Dragon, and have a lot of cards in your hand when you play Slifer because it gains 1000 ATK and DEF times the number of cards in your hand. When Summoned, monster effects, Trap Cards, and Spell Cards will have no effect, but only for that turn making Slifer easier to destroy than it was in the anime. When your opponent Summons a monster, that monster loses 2000 ATK due to Slifer's second mouth effect. If the targeted monster would have 0 ATK because of this effect, then it goes to the Graveyard. A Rainbow Dragon would only have 2000 ATK after that effect. Slifer the Sky Dragon will be legal for tournaments and look like this. This post tells you about his legal effect.
Slifer's legal card is not on sale yet, but it will be soon.
Black Tyranno
Attack your opponent's life points directly with this creature, but only if your opponent has no Trap/Spell Cards and only Defense Position monsters. Heavy Storm can help reduce the field of all Trap and Spell Cards, so you have nothing to worry about. Just keep all of your opponent's monsters in Defense Position! With 2600 ATK, this Dino is a force to be reckoned with!
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Blue Eyes Shining Dragon
Blue Eyes Shining Dragon is the best card in the entire game, but only after you get it on the field. To play a Blue Eyes Shining Dragon, you must Tribute a Blue Eyes Ultimate Dragon first and getting that card on the field is also hard. So, getting Blue Eyes Shining Dragon on the field is hard, but once on the field, you basically win the duel. If all of the appropriate monsters to play Blue Eyes Shining Dragon are in your Graveyard, then it will have 4200 ATK because it gains 300 ATK for each Dragon Type monster in your Graveyard. If you thought that was good enough, Blue Eyes Shining Dragon is immune to all Spell Cards, Trap Cards, and Monster Effects. It can't be targeted by any of them, so once you have this card on the field, the only way for you to lose is if you run out of cards. Do you like Blue Eyes Shining Dragon, or is it too hard to play?
Play Blue Eyes Shining Dragon Now! - Add these cards in your Deck and play the powerful creature now!
Yubel
Yubel is a Level 10 monster with 0 ATK and 0 DEF. The effect is really something though. Yubel cannot be destroyed by battle and you lose no Battle Damage from battles involving this card. If an opponent's monster attacks Yubel, then it is not destroyed, and your opponent loses life points equal to the ATK of his/her monster. You must Tribute 1 monster to keep Yubel on the field, but if Yubel is destroyed in any other way, you can Special Summon 1 Yubel-Terror Incarnate from your Deck. The effects get sweeter from there!
Chaos Emperor Dragon- Envoy of the End
Chaos Emperor Dragon- Envoy of the End is one of the best cards in Yugioh. With 3000 ATK and 2500 DEF, Chaos Emperor Dragon- Envoy of the End is easy to play, very strong, and has a nasty effect. First of all, you can only play this card through a Special Summon and that only works by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Chaos Emperor Dragon- Envoy of the End can only be Special Summoned from your hand with its effect. You can pay 1000 life points to sent every card on the field and both players' hands to the Graveyard. Your opponent loses 300 life points for each card sent to the Graveyard by this effect. So, in the long run, your opponent loses more life points than you will from this card's effect.
Total Defense Shogun
Total Defense Shogun is a Level 6 monster with 1550 ATK and 2500 DEF. When you Summon Total Defense Shogun, it is switched to Defense Position. Total Defense Shogun is one of the few monsters that can attack in Defense Position. For damage calculation, apply Total Defense Shoguns ATK instead of its DEF. If you boost its ATK, then you will find Total Defense Shogun very helpful.
Dark Horus
Dark Horus is a Level 8 DARK Monster with 3000 ATK and 1800 DEF. with an effect designed to Special Summon Level 4 DARK Monsters from your Graveyard continuously, Dark Horus is the perfect card for any DARK Deck. Have Dark Horus bulldozer its way through your opponent's monsters and get more at the same time!
Dark Armed Dragon
Dark Armed Dragon is one of the best monsters in the game that has 2800 ATK and 1000 DEF. You can only play this card by Special Summon and you can only Special Summon this card by having exactly 3 DARK Monsters in your Graveyard. So that means no more and no less. When you get Dark Armed Dragon to your side of the field, you can banish 1 DARK Monster from your Graveyard to destroy 1 card on the field. So, you could destroy 3 cards on the same turn if you wanted to!
YOU Decide!
Which Yugioh Card Do You Want Me To Write About Next? You can drop a comment in the Guestbook Module and tell me which Yugioh Card you want me to write about next. It's your choice!
How To Make An Awesome Deck - Guidelines From Me
- Have a plan. Are you going to make a DARK Deck, Crystal Beast Deck, or Exodia Deck. Which one are you going to make? There are so many options for what kind of a Deck you can build.
- Get the good monsters with effects. These monsters don't have to be super strong and have 4000 ATK. They have to benefit your Deck with good effects and have a similar theme. For example, you wouldn't find a Rainbow Dragon in a Gladiator Beast Deck. You could put a Blue Eyes White Dragon in your Deck, but what about a monster with an effect such as Ultimate Tyranno or some other card with similar ATK/DEF AND AN EFFECT!
- The Spell to Trap Card ratio can vary depending on the Deck. If you have a Deck with Jinzos and Royal Decrees, then you might want to have a majority of Spell Cards over Trap Cards. Many of my Decks have a balanced ratio of Trap Cards to Spell Cards since both are helpful and ultimately lead you to winning more duels.
- Your Deck should NOT contain over 50 cards. The best Decks usually have 40 cards. The reason why you shouldn't go over 50 is because of probability. Suppose you really needed a good card like Dark Hole (destroys all monsters on the field). If you have 40 cards in your Deck, you might draw 5-6 cards depending on how you play. Then, you have 34-35 cards left in your Deck (let's say 34 since many people draw 6 cards during their first turn). So, then you draw another card during your next turn. Then you have 33 cards left. Now is the time when you really need that Dark Hole. So, on your next draw, you have a 1/32 chance of drawing that card. When you draw another card, the ratio drops to 1/31. It definitely beats starting the ratio with something like a 1/52 or a 1/42 chance of drawing Dark Hole. With those kinds of statistics, the odds are stacked against you.
- You might want to have repeated cards in the same Deck. I'm not saying to get 3 terrible cards and put them in the same Deck. I'm saying you should put good cards in your Deck and repeat only the best ones. Shocktopus is a Level 4 monster with 1600 ATK and 800 DEF. That monster has a good effect and is worth having multiple in your Deck. So, again, you draw 6 cards. That is 34 cards left in your Deck and right now, you really want that Shocktopus. Well then, the ratio gets cut in half and you have a higher probability of drawing Shocktopus. So, you would have had a 1/34 chance if you only had 1 Shocktopus in your Deck, but if you have 2 in your Deck, then the ratio is 2/34 which is simplified to 1/17. So, that means you will draw Shocktopus at an average rate of 1 time per 17 times. That ratio definitely beats the 1/34 ratio that might take too long for some duelists. If you had many repeats of different cards, then you could only imagine how likely you would draw the best card in your Deck. However, you are limited to having only 3 repeated cards per Deck.
- Not every Deck is perfect, and eventually Konami will release a card that perfectly fits your Deck (Shocktopus is a new card that is a good addition to a WATER Deck). Make you Decks stronger by revising them often by adding the best cards into your Deck. Konami recently added new HERO Monsters that can help Elemental HERO Decks as well. Always look at the cards in a new booster pack because they can even help the oldest Decks in the game!
- Don't rush! There are thousands of Yugioh Cards all with different ATK/DEF, effects, and more! Even the oldest cards can help the newest Decks and vice versa. I look at all of my card options before buying them and that is one of the reasons why I have so many good Decks.
- Consistency and equal ratios are key. Be consistent with your Decks by having a card count (the lower the better, but 40 is the minimum) and when I say equal ratios, I mean that you should have the same amount of Monster Cards as you do Spell AND Trap Cards. So, if you have 20 monsters, then you must have 10 Spell Cards and 10 Trap Cards (numbers for Trap and Spell Cards don't have to be 10, but it is recommended. The total number of cards should be 20).
Metalmorph
Metalmorph is one of the best Trap Cards in the game for boosting up a monster's ATK. When this card is activated, it becomes an equip card to your monster (the up to date Metalmorhps are Continuous Trap Cards, but the old one looks cooler). The equipped monster gains 300 ATK and 300 DEF. When the equip monster declares an attack, the attacking monster (equipped with Metalmorph) gains half of the ATK of the attacked monster. If a Red Eyes Black Dragon with Metalmorph attacks a Blue Eyes White Dragon, that Red Eyes Black Dragon will have 4200 ATK! That is just one example to show you the possibilities of Metalmorph.
Top 10 Yugioh Cards
I show off the Top 10 Yugioh Cards from different categories right here. Right now, I am covering the Top 10 Monster Cards in my DARK Deck, the most successful one yet! Other suggestions are greatly appreciated. Click Here to go to the lens.
Shocktopus
Shocktopus is a Level 4 Effect Monster Card with 1600 ATK and 800 DEF. When this Fish-Type monster is destroyed by battle by and sent to the Graveyard, then it will come back to the field, but not as a monster. Shocktopus equips to the monster that destroyed it by battle. Any monster equipped with Shocktopus has its ATK reduced to 0, and it cannot change its Battle Position. 99% of all Yugioh monsters in the game can only attack in Attack Position, so that means a monster in Attack Position with 0 ATK is the equivalence of a direct attack!
Obsidian Dragon
Obsidian Dragon is a Level 4 Rock-Type monster with 800 ATK and 2100 DEF. This DARK monster is a must have for any duelist with a DARK Deck. Any Spell or Trap Card that targets 1 face-up DARK monster you control is instantly negated and destroyed! You won't need to worry about your opponent's harmful Spell and Trap Cards when you have Obsidian Dragon on the field (this only works when those cards target DARK monsters).
My Yugioh YouTube Video - Some of the Awesome Cards in my DARK Deck
Crush Card Virus
Crush Card Virus is a Normal Trap Card that is one of the best cards in the game. By Tributing 1 DARK monster on your side of the field with 1000 ATK or less, all monsters on your opponent's side of the field and in their hand with 1500 ATK or more are destroyed, and this effect applies for 3 turns. If you want to neutralize your opponent' then use Crush Card Virus.
A BIG Extra Deck - It's Mine
Dark Mirror Force
Dark Mirror Force is a Normal Trap Card that can only be used when your opponent declares an attack. When your opponent declares an attack, Dark Mirror Force allows you to banish every Defense Position monster on your opponent's side of the field. Combined with Mirror Force, you can destroy every monster that your opponent controls!
Fissure
Fissure is a Normal Spell Card that allows you to destroy one of your opponent's face-up monsters with the lowest ATK. If it is a tie, you get to choose. Level 4 and lower monsters with the best effects tend to have low ATK. For example, Marshmallon cannot be destroyed by battle, but it only has 300 ATK. Fissure can be used to destroy those cards as well as stronger monsters.
More About Yugioh Cards
Yugioh Trading Cards were released on 1996, and the first booster pack was Legend of the Blue Eyes White Dragon. Ever since, the Guinness Book of World Records states that Yugioh is the most popular trading card game. Join all of the action now and play the world's most popular trading card game.
Ego Boost
Ego Boost is a Quick Play Spell Card that can only be activated when a monster declares an attack. With Ego Boost, you can select 1 monster on the field and give it a 1000 ATK boost. It could be either your monster or your opponent's monster that receives the boost, but most of the time, you will use it on one of your own monsters.
Gravity Bind
Gravity Bind is a Continuous Trap Card that prevents all Level 4 and higher monsters from attacking, so you will most likely be safe from all of your opponent's monsters with 2000 ATK. Gravity Bind can make a duel last long, and it can save you from utter destruction as well.
Stardust Dragon
Stardust Dragon is the first Synchro Card on the front of the booster pack, and it is one of the best in the game. Stardust Dragon is a Level 8 Dragon-Type WIND Synchro Monster with 2500 ATK and 2000 DEF. When a card on the field targets and destroys other card(s) on the field, you can Tribute Stardust Dragon to negate the effect of that card and destroy it. If Stardust Dragon is Tributed this way, then it comes back to your side of the field during the End Phase. Stardust Dragon has many other forms as well such as Shooting Star Dragon and more!
ZW-Unicorn Spear
ZW-Unicorn Spear has 1900 ATK and 0 DEF and is the perfect card to have attached to one of your XYZ Monsters. If ZW-Unicorn Spear is attached to an XYZ Monster, that card gains 1900 ATK. ZW-Unicorn Spear makes the thought of having a card on your side of the field with over 4000 ATK reachable. Also, if the monster equipped with this card battles one of your opponent's monsters, that monster's effect is negated during that battle. You can equip 1 ZW-Unicorn Spear from your hand to a Number C39: Utopia that you control, and you can only control 1 ZW-Unicorn Spear on your side of the field.
5 Cards That Negate Trap Cards
JINZO is a Level 6 monster with 2400 ATK and 1500 DEF. When Jinzo is on the field, all Trap Card effects are negated and neither player can activate Trap Cards.
ROYAL DECREE is a Continuous Trap Card that makes all Trap Cards worthless except for itself.
TRAP STUN negates the effects of Trap Cards and prevents both players from activating Trap Cards for only 1 turn.
MOST ANCIENT GEAR MONSTERS prevent your opponent from using Spell and Trap Cards when they declare an attack until the end of the Damage Step.
MIRAGE DRAGON and PITCH-BLACK WARWOLF prevent your opponent from using Trap Cards during the Battle Phase
5 Cards That Negate Trap Cards
Red-Eyes Darkness Dragon
Red-Eyes Darkness Dragon is similar to Blue Eyes Shining Dragon, but it is much easier to play. Red-Eyes Darkness Dragon has 2400 ATK and 2000 DEF which isn't as strong as Blue-Eyes Shining Dragon, but this card has a similar effect. Red-Eyes Darkness Dragon can only be Special Summoned from your hand by Tributing 1 Red-Eyes Black Dragon that you control (both have 2400 ATK and 2000 DEF). Red-Eyes Darkness Dragon gains 300 ATK for each Dragon-Type monster in your Graveyard, and it starts out with 2700 ATK since Red-Eyes Black Dragon would be in your Graveyard.
Colossal Fighter
Colossal Fighter has 2800 ATK and 1000 DEF. If you have a lot of Warrior-Type monsters in your Deck, you will find a lot of benefits in adding Colossal Fighter to your Extra Deck. This card gains 100 ATK for each of those Warrior-Type monsters that are in your Graveyard. In addition to that, when it is destroyed by battle, you can Special Summon 1 of your Warrior-Type monsters from your Graveyard, or you can Special Summon one of your opponent's Warrior-Type monsters from their Graveyard. Colossal Fighter provides high ATK and the ability for you to Special Summon another monster when this card is destroyed by battle.
Drillago
Drillago has with 1600 ATK and 1100 DEF and a very good effect. When all face-up monsters your opponent controls have 1600 ATK or more, Drillago can attack your opponent's life points directly. Drillago could be destroyed by any of those monsters, but since Drillago can attack your opponent's life points directly with 1600 ATK, it will be able to do more damage than your opponent will be able to do to you by destroying Drillago by battle with one of their monsters.
Ancient Gear
Ancient Gear has 100 ATK and 800 DEF that only works well if you have another Ancient Gear in your Deck. When you Normal Summon 1 face-up Ancient Gear, you can Special Summon this card from your hand in Attack Position. Ancient Gears work with each other, so you would have to have both cards in your hand at the same time to get the full benefit of this effect. You can then use the Ancient Gears as XYZ Materials or Synchro Materials for stronger cards.
Kaiser Glider
Kaiser Glider is a Level 6 LIGHT Dragon-Type monster with 2400 ATK and 2200 DEF. Kasier Glider cannot be destroyed by battle by any monster with the same ATK as Kaiser Glider. When Kaiser Glider is destroyed, you have the ability to return 1 monster on the field to the owner's hand. Kaiser Glider has high ATK and can prove to be a very reliable card.
The Wicked Avatar
The Wicked Avatar's ATK and DEF will always be 100 points higher than the monster on the field with the highest ATK. You cannot Special Summon The Wicked Avatar, and you can only Normal Summon The Wicked Avatar by Tributing 3 monsters first. The Wicked Avatar is worth it, and it guaranteed to be the strongest monster on the field. Also, your opponent cannot activate Spell and Trap Cards whatsoever, so you will find yourself with a big advantage in the duel for those two turns.
Magician's Valkyria
When Magician's Valkyria is on your side of the field, your opponent cannot select another Spellcaster-Type monster as an attack target. Magician's Valkyria is a Level 4 LIGHT monster with 1600 ATK and 1800 DEF. Once you have two Magician's Valkyrias on your side of the field, your opponent will be unable to attack any of your Spellcaster-Type monsters.
Chaos Command Magician
Chaos Command Magician is a Level 6 LIGHT Spellcaster-Type monster with 2400 ATK and 1900 DEF. Chaos Command Magician is immune to all monster effects that specifically target this card. If your opponent has a monster that can destroy one of your monsters such as Cyber Gymnast, your opponent won't be able to target Chaos Command Magician with that effect. Chaos Command Magician can only be destroyed/targeted by the attack of a monster or Spell/Trap Card effects. If you are able to stop your opponent from using Spell/Trap Cards with cards like Jinzo, Chaos Command Magician will be a strong presence on the field that won't be able to be targeted by any card effects.
Bottomless Trap Hole
Bottomless Trap Hole is a Normal Spell Card that allows you to banish 1 monster with 1500 ATK or more that your opponent Summons. So, when a monster with 1500 ATK or more is Summoned to your opponent's side of the field (including XYZ Summons), that monster is banished right away if you use Bottomless Trap Hole when that monster is immediately Summoned. Bottomless Trap Hole is a card that I would recommend for any Deck, and this card has made its way into a lot of Structure Decks. Bottomless Trap Hole can be used on any monster when it is Summoned by any method even if there is a new way to Summon a monster in the distant future.
Volcanic Slicer
Volcanic Slicer is a Level 4 FIRE Pyro-Type monster with 1800 ATK and 1200 DEF. Once per turn, you can use Volcanic Slicer's effect to inflict 500 points of damage to your opponent. Volcanic Slicer cannot attack on the turn you use this effect, but if Volcanic Slicer is weaker than the other monsters on the field, you can switch Volcanic Slicer to Defense Position and then inflict 500 points of damage to your opponent. Volcanic Slicer guarantees that your opponent will lose life points each turn, and combined with other Pyro-Type monsters that do the same thing such as Solar Flare Dragon, you can inflict a lot of damage to your opponent's life points each turn!
Burst Breath
My First Yugioh Card
In one of the first booster packs, maybe Legend of the Blue Eyes White Dragon, my first Yugioh Card that I ever laid my eyes on and got was Burst Breath. Burst Breath didn't look like the best card back then, but with more uses for monsters in the Graveyard, Burst Breath is looking good right now. You can Tribute 1 Dragon-Type monster you control to destroy all of your opponent's face-up monsters with DEF less than the ATK of the Tributed monster. With monsters with good effects and low DEF such as Yubel and Rainbow Dragon, Burst Breath makes sense for your Dragon-Type Deck.
Darkflare Dragon
Darkflare Dragon is a Level 5 DARK Dragon-Type monster with 2400 ATK and 1200 DEF. Darkflare Dragon can be Special Summoned from your hand by banishing 1 DARK and 1 LIGHT monster from your Graveyard, but that is not all. You can send 1 Dragon-Type monster from your hand to your Graveyard and 1 card from your Deck to the Graveyard to banish 1 card in either players' Graveyard. If you need DARK monsters in your Graveyard for Rainbow Dark Dragon, then you can use this card's effect to send those cards to the Graveyard. However, those DARK monsters must be Dragon-Type monsters as well.
Good Yugioh Structure Decks And Cards
Jain, Lightsworn Paladin
Jain, Lightsworn Paladin is a Level 4 LIGHT Warrior-Type monster with 1800 ATK and 1200 DEF that gains 300 ATK each time it attacks a monster for the damage step only. During each of your End Phases, you must send the Top 2 cards from your Deck to the Graveyard as long as Jain, Lightsworn Paladin is on your side of the field.
De-Synchro
De-Synchro is a Normal Spell Card that sends any Synchro Monster on the field back to the Extra Deck. You are not destroying the monster, so card effects from cards like Stardust Dragon cannot be used. Also, if you have the Synchro Materials and tuner in your Graveyard, you can Special Summon them, but your opponent cannot, even if you use this card against your opponent.
Limiter Removal
Limiter Removal is a Quick Play Spell Card that doubles the ATK of all Machine-Type monsters you control. I Machine-Type monster with 2000 ATK all of a sudden has 4000 ATK. However, when you use Limiter Removal, all of your monsters affected by this effect are destroyed during the End Phase. So, if you want to use Limiter Removal, make it a bang.
Des Frog
In my opinion, Des Frog had a lot of good potential, but being a Level 5 WATER Aqua-Type monster with only 1900 ATK and 0 DEF didn't impress many fans. It was good to see that you could Special Summon Des Frogs from your Deck equal to the number of T.A.D.P.O.L.E.S. in your Graveyard. That is an amazing effect that should be in the top 50 of all time, but the fact was that Des Frog was a Level 5 monster with stats of a Level 4 monster. Des Frogs were supposed to go on the field for the Spell Card, Des Croaking, which allows you to destroy every card on your opponent's side of the field when you control 3 Des Frogs. Ever since Des Frog, Konami introduced other frogs that were considered as Des Frog. I wouldn't be shocked if they did that so that Des Frog would reach more publicity and popularity.
Dupe Frog
Dupe Frog was introduced in one of the 5D's booster packs, Crimson Crisis. Dupe Frog is a Level 2 WATER Aqua-Type monster with 100 ATK and 2000 DEF. While face-up on the field, Dupe Frog is the only monster that your opponent can attack, and it was considered as a Des Frog. When Dupe Frog is sent to the Graveyard, you can add 1 Frog monster from your Deck or Graveyard to your hand except Dupe Frog or Frog The Jam.
What Is Frog The Jam
When you look at a frog's effect, the effect always says except for Frog The Jam. Well, what is Frog The Jam. It might be helpful to know that Frog The Jam was introduced to Yugioh way before the GX Generation. Frog The Jam is just your typical Level 2 WATER Aqua-Type monster with 700 ATK and 200 DEF without an effect. It may not be of any use today, but it was good back then, and it still looks funny.
I hope that cleared your questions about Frog The Jam.
Unifrog
Unifrog is a mini frog with 400 ATK and 400 DEF that can bypass your opponent's monsters and attack your opponent's life points directly. When you control another frog monster other than Unifrog and Frog The Jam (like that was a new one), you can destroy 1 Spell or Trap Card that your opponent controls. Unifrog is great for cards like Gravity Bind that prevents stronger monsters from attacking, but Unifrog is still a monster with 400 ATK and 400 DEF, so it can easily be destroyed.
Flip Flop Frog
Say that name 5 times fast! Flip Flop Frog is a Level 2 WATER Aqua-Type monster with 500 ATK and 200 DEF. Once per turn, you can Set this card to face-down Defense Position, but when you flip this card face-up, you can target monsters on your opponent's side of the field equal to all of the frog monsters you control except Frog The Jam. The targeted monsters are sent to your opponent's hand, and you can do this to up to 5 monsters at the same time (if you have that many frogs at once).
Poison Draw Frog
Poison Draw Frog is a Level 2 WATER Aqua-Type monster with 100 ATK and 800 DEF. When Poison Draw Frog is destroyed while face-up on the field (excluding attacks that flip this card face-up), you get to draw 1 card. That is basically it. Poison Draw Frog is the new version of Jar of Greed, except it defends your life points since it is a monster.
Jar of Greed
Jar of Greed is one of the most meaningless Trap Cards that shouldn't even be put in anyone's Deck, but that's my opinion, and it might not be yours. Jar of Greed is a Normal Trap Card that allows you to draw 1 card. If you take Jar of Greed out of your Deck, you still get to draw that card at the same time as you would even if you used Jar of Greed. Jar of Greed is basically saying, "Use me, I go away, and then you get the card that you would have drawn without my help anyway."
What's Your Opinion on Jar of Greed?
Jar of Greed is a Normal Trap Card that allows you to draw 1 card. With that, here is a question for you.
Would You Put A Jar of Greed in Your Yugioh Deck (If you have/had one)
Metal Reflect Slime
Metal Reflect Slime is a Continuous Trap Card that acts like a monster with 0 ATK and 3000 DEF. It is a Level 10 monster, so Synchro and XYZ Summons are not an option, but it does a great job as a final resort to protect your life points. Your opponent will lose a lot of life points from this card, and you will be safe. However, Metal Reflect Slime is still considered as a Trap Card, so just look out for cards like Mystical Space Typhoon.
Zoma The Spirit
Zoma The Spirit is another Continuous Trap Card that acts as a monster that has 1800 ATK and 500 DEF. When you use Zoma The Spirit, the token is Special Summoned in Defense Position. Zoma The Spirit may not be as reliable to protect your life points as a Metal Reflect Slime would, but your opponent could lose serious life points from Zoma's effect. When Zoma The Spirit is destroyed by battle by an opponent's monster, your opponent loses life points equal to the ATK of the monster that destroyed Zoma The Spirit. Your opponent could lose from 1000 points to 3000 points, but it all depends on the attacking monster. Just like Metal Reflect Slime, this card is still considered as a Trap Card, so you have to be aware of cards like Mystical Space Typhoon.
5 Burn Cards
Inflict Loads of damage to your opponent
CEASEFIRE is a Normal Trap Card that flips all face-down monsters face-up and flip effects are not activated at this time. Your opponent loses 500 life points for each monster on the field with an effect. Your monsters are included. Basically, the more monsters on the field you control with effects, the more life points your opponent loses!
CANNON SOLDIER allows you to Tribute 1 monster you control to inflict 500 points of damage to your opponent's life points. You can only use this effect during your Main Phase, but you can use it whenever you want! Don't go crazy though!
CEMETERY BOMB makes your opponent lose 100 life points for each card in your opponent's Graveyard. This card works really well with Card Destruction and Needle Worm.
SKULL INVITATION makes a player lose 300 life points each time one of his/her cards is sent to the Graveyard. 2 cards to the Graveyard means 600 points of damage. Be aware that this card also works on you!
CHAOS EMPEROR DRAGON-ENVOY OF THE END is the best one you will find. At the cost of 1000 life points, you can send all cards from both players' hands and fields to the Graveyard. You opponent loses 300 life points for each card sent to the Graveyard by this effect
These are the 5 Burn Cards that I use in my duels. I have had success against my opponents and love the game.
5 Burn Cards For Sale
Jinzo
Jinzo is a Level 6 DARK Machine-Type monster with 2400 ATK and 1500 DEF that completely negates every face-up Trap Card on the field. If you thought that wasn't good enough, then you can also see Jinzo prevent both players from even using Trap Cards. You can't use Trap Cards either, but with 2400 ATK, Jinzo will be able to destroy most of your opponent's monsters. However, there is a way for YOU to activate Trap Cards even with Jinzo on the field.
Amplifier
Amplifier is an Equip Spell Card that you can put on Jinzo. When Amplifier leaves the field, the equipped Jinzo is destroyed, but Amplifier allows you to use your Trap Cards while your opponent still faces that restriction. Amplifier's activation and effect cannot be negated, so you'll be having Amplifier on your side of the field for a while.
Blue Rose Dragon
Blue Rose Dragon is a Level 4 DARK Dragon-Type monster with 1600 ATK and 1200 DEF that has a good effect for when it is destroyed and sent to the Graveyard. When Blue Rose Dragon is destroyed and sent to the Graveyard, you can Special Summon 1 Plant-Type monster or 1 Black Rose Dragon from your Graveyard. Blue Rose Dragon is an awesome monster to have in any Plant-Type Deck.
Felgrand Dragon
Felgrand Dragon is a Level 8 LIGHT Dragon-Type monster with 2800 ATK and 2800 DEF that cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. When Felgrand Dragon is Special Summoned to your side of the field from your Graveyard, you can select 1 monster in your Graveyard, and Felgrand Dragon gains 200 ATK times the level of the selected monster.
Gift of the Mystical Elf
Gift of the Mystical Elf is a Normal Trap Card that gives you a 300 life point boost times the number of monsters on the field regardless of position. If there are 10 monsters on the field, you would gain 3000 life points from Gift of the Mystical Elf. The more monsters on the field, the better, but Gift of the Mystical Elf makes it easy to gain a lot of life points.
Cannon Soldier
Cannon Soldier is a Level 4 DARK Machine-Type monster with 1400 ATK and 1300 DEF with a simple effect made to inflict damage. You can Tribute 1 monster including Cannon Soldier to inflict 500 points of damage to your opponent's life points. You can Tribute 5 of your monsters to make your opponent lose a total of 2500 life points!
Cannon Soldier MK-2
Cannon Soldier MK-2 is a Level 5 EARTH Machine-Type monster with 1900 ATK and 1200 DEF that allows you to Tribute 2 monsters in order to inflict 1500 points of damage to your opponent. Cannon Soldier only needs 1 Tribute but only inflicts 500 points of damage to your opponent. Cannon Soldier needs 3 Tributes compared to Cannon Soldier MK-2's 2 Tributes to make your opponent lose 1500 life points. However, you need a minimum of 2 Tributes for Cannon Soldier MK-2, so which one do you prefer?
Toon Cannon Soldier
Toon Cannon Soldier is a Level 4 DARK Machine-Type monster with 1400 ATK and 1300 DEF that can only be played if you control Toon World on your side of the field. Toon Cannon Soldier is destroyed when Toon World leaves the field, but while it is on the field, Toon Cannon Soldier proves to be a very useful card. Toon Cannon Soldier cannot attack on the turn it is summoned, but it can attack your opponent's life points directly every turn unless your opponent controls a toon monster which is unlikely. You can Tribute 1 monster you control to inflict 500 points of damage to your opponent.
Blockman
Blockman is a Level 4 EARTH Rock-Type monster with 1000 ATK and 1500 DEF. You can Tribute this card to Special Summon any number of Block Tokens equal to the number of turns that Blockman has been face-up on the field. These tokens have the same stats as Blockman and cannot declare an attack, but this is the best known method in my opinion to get some XYZ Monsters on your side of the field.
Armored Bee
Armored Bee is a Level 4 EARTH Insect-Type monster with 1600 ATK and 1200 DEF that can cut the ATK of one of your opponent's monsters by half once per turn. The monster who had its ATK halved regains the ATK during the End Phase, but Armored Bee has high ATK and can run down a monster with 3000 ATK (if Armored Bee uses its effect first).
Vortex Trooper
Vortex Trooper is a Level 3 WIND Aqua-Type monster with 0 ATK and 600 DEF. When Vortex Trooper is Normal Summoned, you can shuffle 2 cards from your hand to your Deck and then draw 2 cards. When Vortex Trooper is destroyed, you can draw 1 card. Vortex Trooper is all about adding cards to your hand while protecting your life points at the same time!
Unity
Unity is a powerful Quick Play Spell Card that you can use on 1 monster. That 1 monster gains DEF equal to the combined DEF of all of your face-up monsters. Unity can sometimes give you a monster with over 10,000 DEF! Imagine what you could do with that 10,000 DEF if one of your opponent's monsters attacked. It would be game over. Unity is an amazing card that I always put into my best Decks.
Chainsaw Insect
Chainsaw Insect is a Level 4 EARTH Insect-Type monster with 2400 ATK and 0 DEF. When Chainsaw Insect attacks or is attacked, your opponent draws 1 card. However, look at Chainsaw Insect's ATK and level. Red-Eyes Black Dragon is a Level 7 monster that requires 2 tributes and has the same ATK. Chainsaw Insect doesn't need any Tributes and is the strongest Level 4 monster in the entire game (excluding Super Crashbug).
Judgment of Anubis
Judgment of Anubis is a Counter Trap Card that can be activated when your opponent uses a Spell Card that would destroy another Spell or Trap Card(s) on the field. You can discard 1 card from your hand to negate the activation of that Spell Card and destroy it. You might be wondering what the difference if between this card and Mystical Space Typhoon, or let alone, Magic Jammer. However, once you use this card, you can destroy 1 monster on your opponent's side of the field that is face-up. Your opponent loses life points equal to the ATK of the destroyed monster, so if you destroy your opponent's strongest monster, then they are in a lot of trouble.
Dark Magician of Chaos
Dark Magician of Chaos is a Level 8 DARK monster with 2800 ATK and 2600 DEF that allows you to add 1 Spell Card from your Graveyard to your hand. Also, any monster destroyed by battle by this card are banished, so your opponent won't be able to use cards like Monster Reborn to bring those monsters back. Also, when Dark Magician of Chaos is destroyed or removed from the field, it is banished as well, so it is a two way street. If you want a strong monster, and you have a Deck that works to banish monsters, then Dark Magician of Chaos is your best bet to a successful Deck.
Elemental Hero Shining Phoenix Enforcer
Elemental Hero Shining Phoenix Enforcer that is a Level 8 FIRE Warrior-Type monster with 2500 ATK and 2100 DEF that gains 300 ATK for each Elemental Hero card in your Graveyard. Elemental Hero Shining Phoenix Enforcer cannot be destroyed by battle, so monsters with ridiculous ATK will not be able to penetrate through Elemental Hero Shining Phoenix Enforcer. The Fusion Monsters that are required to Fusion Summon Elemental Hero Shining Phoenix Enforcer are Elemental Heroes Sparkman and Phoenix Enforcer.
Elemental Hero Shining Flare Wingman
Elemental Hero Shining Flare Wingman is a Level 8 LIGHT Warrior-Type Fusion Monster with 2500 ATK and 2100 DEF that gains 300 ATK for each Elemental Hero card in your Graveyard. As an added bonus, when Elemental Hero Shining Flare Wingman destroys an opponent's monster by battle, your opponent loses life points equal to the ATK of the destroyed monster. If all 4 of the Elemental Hero monsters used to Fusion Summon this card are in your Graveyard, then Elemental Hero Shining Flare Wingman starts out with 3700 ATK. Elemental Hero Shining Flare Wingman requires Elemental Heroes Flame Wingman and Sparkman for the Fusion Summon to take place.
Shine Knight
Shine Knight is a Level 3 LIGHT Warrior-Type monster with 400 ATK and 1900 DEF that can become a Level 4 monster when in face-up Defense Position. Shine Knight gives you a lot of options for Synchro and XYZ Summons alike. Shine Knight is featured in the Dawn of the XYZ Structure Deck.
5 Headed Dragon
5 Headed Dragon remains the strongest Fusion Monster with an astounding 5000 ATK and 5000 DEF. 5 Headed Dragon can destroy any monster on the field by battle that it wants. 5 Headed Dragon also cannot be destroyed by battle with an EARTH, FIRE, WIND, DARK, or WATER monster. With 5000 ATK and 5000 DEF, 5 Headed Dragon won't be getting destroyed by battle anytime soon, but it is an added bonus in case your opponent miraculously plays a monster stronger than 5 Headed Dragon. Damage calculation is applied normally. 5 Headed Dragon requires 5 Dragon-Type monsters as the Fusion Materials, but if you have 5 Dragon-Type monsters in your hand and 1 Polymerization, you just got a 5000 ATK monster for free!
Valkyrion The Magna Warrior
Valkyrion The Magna Warrior is a Level 8 EARTH Rock-Type monster with an incredible 3500 ATK and 3850 DEF which outlasts most Level 8 monsters. However, Valkyrion The Magna Warrior can only be played by a Special Summon, and Valkyrion The Magna Warrior can only be Special Summoned by offering Beta the Magnet Warrior, Gama The Magnet Warrior, and Alpha The Magnet Warrior as Tributes from your hand or on your side of the field. If you need a quantity of monsters, then don't worry because you can Tribute Valkyrion The Magna Warrior to Special Summon all 3 magnet warriors from your Graveyard making you ready to beat your opponent.
Watthopper
Watthopper is a Level 1 LIGHT Insect-Type monster with 0 ATK and 0 DEF that is the only "Watt" monster you control that can be attacked or targeted by card effects. We might remember the Morphtronic Magnens that prevent your opponent from attacking Morphtronic monsters if you have both of them in Defense Position. Watthopper is an even better case. If you control 2 Watthoppers in any Battle Position, your opponent cannot attack any of your Watt monsters, and card effects won't effect Watt monsters either. Imagine having Watt monsters that have the effect of an Egyptian God Card based on the anime.
Cyber Blader
Cyber Blader is a Level 7 EARTH Fusion monster with 2100 ATK and 800 DEF that can be considered one of the best cards in the game. Cyber Blader gains an effect based on the quantity of monsters that your opponent controls. If your opponent controls 1 monster, then Cyber Blader cannot be destroyed by battle. If your opponent controls 2 monsters, Cyber Blader's ATK will double giving Cyber Blader a total of 4200 ATK! When your opponent controls 3 monsters, you can negate your opponent's card effects. Using a combination of Mask of Restrict, Ojama Trio, and Ground Collapse can help you achieve this goal.
Elemental Hero Neos
Elemental Hero Neos has no special effect, but it was used to Fusion Summon many Fusion Monsters that involved "contact" Fusion Summons when Polymerization is not necessary to have. Elemental Hero Neos is a Level 7 LIGHT Warrior-Type monster with 2500 ATK and 2000 DEF. Most of the Fusion monsters have the same ATK and DEF as well, but they have great effects. Elemental Hero Neos is a bad card if it works alone, but with the easy ability to Fusion Summon monsters, Elemental Hero Neos proves to be an incredible card.
Buster Blader
Buster Blader is the classic Dragon slayer with 2600 ATK and 2300 DEF that gains 500 ATK for each Dragon-Type monster on your opponent's side of the field as well as in the Graveyard. You can use D.N.A. Surgery and make every monster on the field become a Dragon-Type monster which would give Buster Blader some high ATK.
Lava Golem
Lava Golem is a Level 8 FIRE Rock-Type monster with 3000 ATK and 2500 DEF that goes on your opponent's side of the field. Since Lava Golem is a Level 8 monster, it still needs Tributes, and you can Tribute 2 of your opponent's monsters to play Lava Golem on their side of the field. You can pick the 2 monsters Tributed by this effect, but you cannot Normal Summon or Set monsters during the turn you give your opponent Lava Golem. During each of your opponent's Standby Phases, Lava Golem inflicts 1000 points of damage to your opponent, so in 4 turns, they're done. All you have to do is prevent Lava Golem from attacking, and you're all set to go!
Mask of the Accursed
Mask of the Accursed is an Equip Spell Card that goes onto one of your opponent's monsters and prevents it from attacking. As an added bonus, your opponent loses 500 life points during each of his/her Standby Phases from Mask of the Accursed. This is a continuous effect, and this card works really well with Lava Golem who is featured above.
Gravity Bind
Gravity Bind is a Continuous Trap Card that can make a duel last forever. Gravity Bind prevents all Level 4 and higher monsters from attacking, and those monsters are usually the cards that help you and your opponent to win duels. Gravity Bind allows for some good effect damage from cards like Mask of the Accursed and more. Gravity Bind also helps out in giving you a lot of life points because now you can benefit more from cards like Solemn Wishes without losing any life points from battles.
Dragon Capture Jar
Dragon Capture Jar was only used on Blue-Eyes White Dragons back in the day, but Dragon Capture Jar could now be one of the best cards to counter your opponent's Deck. Did I just say that? Well, Dragon Capture Jar changes all of your opponent's Dragon-Type monsters to Defense Position, and they cannot change their positions for as long as this card remains on the field. Well, the 5 Signer Dragons (Synchros) made Dragon-Type monsters a big hit. Think Stardust Dragon and Red Dragon Archfiend because those are some of the commonly used Synchro Monsters with great effects. With the introduction to Yugioh Zexal, Dragon-Type monsters still roam the skies with Galaxy-Eyes Photon Dragon and Number 17: Leviathan Dragon. Lately, Dragon-Type monsters have been the most used monsters, and they tend to be the strongest. These monsters come along with great effects, so neutralizing these dragons would be a good start to beating your opponent.
Dragon Capture Jar may or may not be one of the best cards in the game giving the standards, but it is definitely one of the most underrated cards in the game.
Cyber Dragon
Cyber Dragon is a Level 5 LIGHT Machine-Type monster with 2100 ATK and 1600 DEF that can be Special Summoned from your hand when you control no monsters while your opponent controls a monster. Cyber Dragons can be used to Fusion Summon either a Cyber Twin Dragon or Cyber End Dragon, and there are other alternatives to Cyber Dragon as well. With an awesome effect and high ATK, who could resist Cyber Dragon?
Kiseitai
Kiseitai may be a weak monster with only 300 ATK and 800 DEF, but its effect can give you a lot of life points every turn! When this face-down Defense Position monster is attacked, it becomes an equipped card to the attacking monster. You gain life points equal to half of the equipped monster's ATK during each of your opponent's Standby Phases. Let the life points pour in with Kiseitai.
Skull Archfiend of Lightning
Skull Archfiend of Lightning is a Level 6 DARK Fiend-Type monster with 2500 ATK and 1200 DEF that resembles the beloved Summoned Skull. You must pay 500 life points to keep Skull Archfiend of Lightning on your side of the field, but this is not an optional cost. If Skull Archfiend of Lightning is targeted by an opponent's card effect, roll a 6 sided dice. If the result is 1, 3, or 5, the effect of that card is negated, and the card is destroyed. Skull Archfiend of Lightning can protect itself from a lot of effects, but at the same time, Skull Archfiend of Lightning is a heavy burden with 500 life points lost during each of your Standby Phases. Do you want Skull Archfiend of Lightning in your Deck? Well, that answer can be very controversial.
Cyber End Dragon
Fusion Monsters Can Compete In Today's Yugioh Games
Cyber End Dragon is a Level 10 Fusion Monster with an overpowering 4000 ATK and 2800 DEF that inflicts piercing damage to your opponent. Cyber End Dragon requires 3 Cyber Dragons in order to be Fusion Summoned, and Cyber Dragons aren't too hard to find anymore since they come in the XYZ Symphony Structure Decks. Cyber End Dragon can still destroy a lot of monsters and make your opponent lose some serious life points. Just because Synchro and XYZ Monsters are now a factor in Yugioh doesn't mean that these underrated Fusion Monsters can't produce.
Malefic Cyber End Dragon
Malefic Cyber End Dragon is a Level 10 Machine-Type DARK monster with 4000 ATK and 2800 DEF that can only be Special Summoned from your hand by banishing 1 Cyber End Dragon from your Fusion Deck. So, all you need is that one Cyber End Dragon in your Fusion Deck along with a Field Spell Card on the field, and then you have access to the power of a 4000 ATK powerhouse. Please play Malefic Cyber End Dragon wisely because none of your other monsters can declare an attack which means that you shouldn't play this card with Red Dragon Archfiend. If the Field Spell Card is destroyed, then so is Malefic Cyber End Dragon. With Malefic Cyber End Dragon, all I'm looking at is an easy access 4000 ATK and 2800 DEF.
Bright Star Dragon
Bright Star Dragon is a Level 4 LIGHT Dragon-Type monster with 1900 ATK and 1000 DEF. When Bright Star Dragon is Normal Summoned, you can select 1 monster on your side of the field and increase its Level by 2 until the End Phase. You cannot use Bright Star Dragon's effect on itself, but Bright Star Dragon works well for Neo Galaxy-Eyes Photon Dragons as well as other XYZ Monsters. Bright Star Dragon's effect even works really well with Synchro Monsters especially when combined with Delta Flyer.
Goddess With The Third Eye
Goddess With The Third Eye is a Level 4 LIGHT Fiend-Type monster with 1200 ATK and 1000 DEF that has one of the best effects in the game. Goddess With The Third Eye can be substituted for any Fusion Material for any Fusion monster. Goddess With The Third Eye works especially well with Dragon Master Knight who requires Blue-eyes Ultimate Dragon and Black Luster Soldier as the Fusion Materials. Fusion Monsters can compete in today's game of Yugioh, and Goddess With The Third Eye is the perfect example of that statement.
Dragon Master Knight
Dragon Master Knight is the strongest Fusion Monster that you will ever find. With 5000 ATK and 5000 DEF, Dragon Master Knight could destroy over 98% of the Yugioh monsters in the game by battle. Dragon Master Knight requires Black Luster Soldier and Blue-Eyes Ultimate Dragon in order to be Fusion Summoned, but these cards can be replaced by easier to play cards like Goddess With The Third Eye. Dragon Master Knight also gains 500 ATK for each other Dragon-Type monster you control which could increase its ATK to up to 7000! With 7000 ATK, you'll be sure to defeat everything your opponent throws at you.
Chthonian Soldier
Chthonian Soldier is a Level 4 DARK Warrior-Type monster with 1200 ATK and 1400 DEF that makes your opponent think twice before attacking this card. That's because when Chthonian Soldier is destroyed by battle and sent to the Graveyard, your opponent loses the same amount of Battle Damage that you took as well. Startling your opponent and giving them a tough choice could cause them to stall, and that's just some extra turns for you.
Key Man The Key Warrior
Key Man The Key Warrior is a Level 2 monster with 1000 ATK and 500 DEF that can become a Level 3 monster once per turn during your Main Phase. The advantage of having a Monster Card with an interchangeable level is that you can XYZ Summon more XYZ Monsters.
Red-Eyes Zombie Dragon
Red-Eyes Zombie Dragon is a Level 7 Zombie-Type monster with 2400 ATK and 2000 DEF with an effect fit for a Zombie-Type Deck. Red-Eyes Zombie Dragon can be Tribute Summoned in Attack Position by Tributing only 1 Zombie-Type monster. Then, any Zombie-Type monsters that this card destroys by battle are Special Summoned to your side of the field. With Zombie World, you can make all monsters on the field become Zombie-Types, and then any monster that Red-Eyes Zombie Dragon destroys by battle will be Special Summoned to your side of the field.
Lightray Daedalus
Lightray Daedalus is a Level 7 monster with 2600 ATK and 1500 DEF that cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have 4 or more LIGHT monsters in your Graveyard. With Lightray Daedalus on your side of the field, you can destroy 1 Field Spell Card and 2 other cards once per turn.
Lightray Madoor
First there was Aqua Madoor, Neo Aqua Madoor, and now the best of the three is finally here. Lightray Madoor is a Level 6 monster with 1200 ATK and 3000 DEF that can be Special Summoned from your hand if 3 or more of your LIGHT monsters are banished. Once per turn, this card cannot be destroyed by battle, and with 3000 DEF, Lightray Madoor might not be destroyed by battle at all. If you want a card that will stay on the field for a long time, then Lightray Madoor is the card for you.
Swarm of Scarabs
Swarm of Scarabs is a Level 3 monster with 500 ATK and 1000 DEF. When Swarm of Scarabs is Flip Summoned successfully, you can destroy 1 monster that your opponent controls. Then, you can flip Swarm of Scarabs back to face-down Defense Position during your Main Phase. Destroying one of your opponent's monsters once per turn is a great achievement, but you must be able to protect Swarm of Scarabs in order to successfully destroy 1 monster on your opponent's side of the field each turn.
Swarm of Locusts
If you're good at protecting Swarm of Scarabs, then you should consider adding a Swarm of Locusts to your Deck as well. Swarm of Locusts is a Level 3 monster with 1000 ATK and 500 DEF that when Flip Summoned successfully allows you to destroy 1 Spell or Trap Card on the field. Then, you can flip Swarm of Locusts to face-down Defense Position once per turn during your Main Phase. With Swarm of Locusts and Swarm of Scarabs on your side of the field at the same time, you can destroy 2 cards on your opponent's side of the field every turn!
Ultimate Insect LV1
Ultimate Insect LV1 is a Level 1 monster with 0 ATK and 0 DEF that is unaffected by the effects of Spell Cards. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 Ultimate Insect LV3 from your hand or Deck. You cannot use this effect on the turn Ultimate Insect LV1 is Normal Summoned, Special Summoned, or flipped face-up. You might be wondering how good it is to send 1 monster to the Graveyard with 0 ATK and 0 DEF for a monster with 1400 ATK and 900 DEF. Couldn't you just play the monster with 1400 ATK and 900 DEF in the first place.
Ultimate Insect LV3
Ultimate Insect LV3 is a Level 3 monster with 1400 ATK and 900 DEF that can be Normal Summoned without the effect of Ultimate Insect LV1. However, when Ultimate Insect LV3 is at the bottom of your Deck, you can use Ultimate Insect LV1 to bring Ultimate Insect LV3 to your side of the field right away. If Ultimate Insect LV3 was Special Summoned by the effect of Ultimate Insect LV1, all of your opponent's monsters lose 300 ATK. Then, during your Standby Phase, you can Tribute Ultimate Insect LV3 to Special Summon 1 Ultimate Insect LV5 from your hand or Deck. However, you cannot activate this effect on the turn Ultimate Insect LV3 is Normal Summoned, Special Summoned, or flipped face-up.
Ultimate Insect LV5
Ultimate Insect LV5 is a Level 5 monster with 2300 ATK and 900 DEF that makes all of your opponent's monsters lose 500 ATK while this card remains on the field. Ultimate Insect LV5 is strong with 2300 ATK, and now it gets to battle an opponent's monster that is 500 ATK lower than normal giving Ultimate Insect LV5 a good advantage. You can send Ultimate Insect LV5 to the Graveyard to Special Summon 1 Ultimate Insect LV7 from your hand or Deck. You cannot use this effect on the turn Ultimate Insect LV5 is Normal Summoned, Special Summoned, or flipped face-up.
Ultimate Insect LV7
Ultimate Insect LV7 is the strongest of all of the Ultimate Insect monsters with 2600 ATK and 1200 DEF. If Ultimate Insect LV7 was Special Summoned by the effect of Ultimate Insect LV5, then all of your opponent's monsters lose 700 ATK as long as Ultimate Insect LV7 remains on your side of the field. Now with 2600 ATK, Ultimate Insect LV7 could defeat many monsters easily, but now the Monster Cards that Ultimate Insect LV7 attacks will have 700 less ATK than normal resulting in you destroying more of your opponent's monsters and your opponent losing more life points.
Make Your Duels Easier
Replace the Bad with the Good!
Tribe Shocking Virus- banish 1 monster from your hand to destroy all monsters on the field with the same type
Why do people use Tribe Shocking Virus? What happened to Tribe Infecting Virus?
Tribe Infecting Virus- DISCARD ANY CARD from your hand and DECLARE ONE TYPE. All monsters with that type are destroyed.
Their DEF is the same and Tribe Shocking Virus has only 100 ATK more than Tribe Infecting Virus! The main difference is that if you have 1 Trap Card in your hand, you can't use Tribe Shocking Virus's effect, but you can use Tribe Infecting Virus's effect! Also, if your opponent controls Warrior monsters and you only have 1 card in your hand (a Machine-Type monster), AGAIN, Tribe Shocking Virus can't use its effect, but Tribe Infecting Virus CAN!
The main point: Tribe Infecting Virus can use its effect as long as you have a card in your hand, but Tribe Shocking Virus has limitations and BANISHES the monster used for its effect.
Heroic Champion-Excalibur
Heroic Champion-Excalibur is a Rank 4 XYZ Monster with 2000 ATK and 2000 DEF that requires 2 Level 4 Warrior-Type monsters as the XYZ Materials. Once per turn, you can detach 2 XYZ Materials from this card to double its original ATK until your opponent's next End Phase. Heroic Champion-Excalibur can have 4000 ATK, and all you need is 2 Level 4 Warrior-Type monsters to Special Summon Heroic Champion-Excalibur, who could be just as strong as Obelisk the Tormentor.
Cyber Eltanin
Cyber Eltanin is a Level 10 Machine-Type monster that cannot be Normal Summoned or Set. Cyber Eltanin cannot be Special Summoned except by banishing all face-up LIGHT Machine-Type monsters from your side of the field and in your Graveyard. Cyber Eltanin ATK and DEF become the number of monsters banished by this effect times 500. Once you Special Summon Cyber Eltanin, all other face-up monsters on the field are sent to the Graveyard. Cyber Eltanin can get a lot of ATK and DEF points if you have a lot of LIGHT Machine-Type monsters such as Cyber Dragon, and since it destroys all face-up monsters on the field, your opponent is left wide open for a direct attack.
Photon Caesar
Photon Caesar is a Level 8 monster with 2000 ATK and 2800 DEF that has an effect that only activates when Photon Caesar is Normal or Flip Summoned. When this occurs, you can Special Summon another Photon Caesar from your hand or Deck. You may have to Tribute 2 monsters to get a result of only 2000 ATK, but you get 2 monsters with the same ATK, DEF, and most importantly, Level. Photon Caesar can help out a lot with XYZ Summoning a Rank 8 XYZ Monster.
Number 92: Heart-eartH Dragon
Number 92: Heart-eartH Dragon is a Rank 9 XYZ Monster with 0 ATK and 0 DEF that cannot be destroyed by battle. Like any Yubel monster, any damage that you would take from battles involving this card is inflicted to your opponent instead. Once per turn, by detaching an XYZ Material from this card, you can banish all monsters that your opponent controls that were Summoned or Set during this turn. If Number 92: Heart-eartH Dragon is destroyed when it had an XYZ Material attached to it, you can Special Summon Number 92: Heart-eartH Dragon from your Graveyard, and when you do, Number 92: Heart-eartH Dragon gains 1000 ATK for every card banished. If you have 10 cards banished, Number 92: Heart-eartH Dragon would have 10000 ATK which makes it a great addition for any Deck that banishes a lot of cards. However, the cost to play this card at 3 Level 9 monsters is very high.
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Shark Stickers
Shark Stickers is a Level 3 monster with 200 ATK and 1000 DEF that can be Special Summoned from your hand when a Fish, Sea Serpent, or Aqua-Type monster is Normal Summoned or Special Summoned. Shark Stickers cannot be used as a Synchro Material, but it can be used as an XYZ Material if the Normal Summoned or the Special Summoned Fish, Sea Serpent, or Aqua-Type monster is a Level 3 monster as well.
Double Shark
When Double Shark is Normal Summoned, you have the option reduce the Levels of all Level 4 Fish-Type monsters by 1 thus making them Level 3 monsters. If you have a Level 4 Fish-Type monster and a Level 3 non Fish-Type monster, you can reduce the Level of your Fish-Type monster by 1 which would make it a Level 3 monster. Then you could XYZ Summon a Rank 3 XYZ Monster. Double Shark is also a Fish-Type monster (and a Level 4) which is something to consider as well. Double Shark can also attack twice during the same Battle Phase, but with 1200 ATK and 1600 DEF, Double Shark focuses more on the DEF than the ATK.
Spear Shark
Spear Shark is a Level 4 monster with 1600 ATK and 1400 DEF that works similar to Double Shark, but the other way around. With Spear Shark, you have the option to increase the Level of all Level 3 Fish-Type monsters you control by 1. Spear Shark is a Level 4 monster, so XYZ Summoning a Rank 4 XYZ Monster would prove to be very easy if you have a Level 3 Fish-Type monster on your side of the field. Spear Shark also inflicts piercing damage to your opponent's life points when it attacks a Defense Position monster.
Hammer Shark
Hammer Shark is a Level 4 Fish-Type monster with 1700 ATK and 1500 DEF that can reduce its own Level by 1 once per turn. When you reduce this card's Level by 1, you can Special Summon 1 Level 3 or lower Fish-Type monster from your hand. Since Hammer Shark's Level keeps on going down, you can get the right monster on your side of the field for an XYZ Summon of an XYZ Monster that has the Rank you're looking for.
Hyper-Ancient Shark Megalodon
Hyper-Ancient Shark Megalodon is a Level 8 monster with 2900 ATK and 1300 DEF that can do a lot of damage to your opponent. When Hyper-Ancient Shark Megalodon inflicts damage to your opponent, you can destroy 1 monster that your opponent controls. If your opponent controls 2 Attack Position monsters, you can attack one of them with Hyper-Ancient Shark Megalodon, and then you can destroy the other one with Hyper-Ancient Shark Megalodon's effect. If you repeat the process, your opponent will eventually be left with no monsters to protect their life points. All of your other monsters could then attack your opponent's life points directly since Hyper-Ancient Shark Megalodon would have destroyed all of your opponent's monsters with its high ATK and effect.
Bacon Saver
Bacon Saver is a Level 2 monster with 700 ATK and 600 DEF. When Bacon Saver is in your Graveyard, you can banish it to negate the attack of 1 monster on the field. If your opponent is attacking your opponent's life points directly, you can use Bacon Saver to negate that attack. If one of your monsters attacks a stronger monster, you can use Bacon Saver to negate that attack as well. Bacon Saver can be used as a Synchro Material which would send it to the Graveyard quickly so that it can use its effect.
Advice For Bacon Saver
Do not use Bacon Saver's effect as soon as it is in your Graveyard. Use it when you are about to lose a strong monster or are getting attacked directly by a strong monster.
Breakthrough Skill
Breakthrough Skill is a Trap Card that allows you to negate the effects of one of your opponent's face-up Effect Monsters until the end of this turn. This will prevent one of your opponent's monsters from using its effect that can give you a disadvantage such as Cyber Gymnast. During your turn, except the turn this card is sent to the Graveyard, you can banish this card to target 1 face-up Effect Monster your opponent controls. That monster's effect(s) are negated as well until the end of this turn.
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