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Call of Duty WWII: Operation Neptune Defense Tips and Strategy Guide
Intro
In this guide I will teach you tips and tricks for playing defense on Operation Neptune on Call of Duty WWII.
Operation Neptune focuses on the D-Day mission where in this case you are preventing enemy players from storming the beach, taking out the radio equipment, and destroy the enemy weapons.
Objective 1: Protect the cliff bunkers.
The first objective to defend is the beach. This is one of the easier objectives to defend, and I have seen numerous game where the attacking team has not made it past this objective.
When you are defending the beach you should have multiple people on machine guns, and you should also have a couple snipers. If done correctly you should be able to take most enemies out before they leave the water.
There should also be a player in the middle who continues to build walls if they get destroyed, and to defend this location. While most players do not typically go this route, if left uncovered could easily give the attacking team an easy route into each objective.
Having grenades on this part can be beneficial, especially if the enemy team begins to penetrate either objective. Also throwing grenades into the water / along the beach can provide some easy kills as well.
For those not using a sniper rifle, you should focus on close combat weapons. This will ensure that those who are able to make it into a base do not take out the entire team.
Keep an eye off the side routes, and the routes that give easy access to the base, but run along the edges of the map. While these can be tougher to protect, it provides easy access for enemy players that get by the machine guns and snipers on the beach.
Objective 2: Defend the communications equipment.
Defending the communications equipment can be a tougher objective to defend, primarily because half the equipment can be destroyed just by shooting through the walls. Not to mention if everyone who was attaching was using grenades and explosives, you could potentially destroy all the equipment without ever setting foot inside the base.
When you are defending it is extremely important to ensure that you are keeping all the walls built inside the base, and that everything stays built. One wall that goes down can let the entire team have an advantage position over your team.
When you are choosing your weapons for this, you should stick to close range, personally I suggest shotguns. I also do suggest one sniper on the second floor trying to prevent the enemy from getting close, but only if another player is on the second floor preventing any enemy teammates from flanking around the right side.
Grenades can also prove to be beneficial on this objective to prevent enemy players from stacking at a wall getting ready to charge in, and to throw into the enemy spawn area.
Objective 3: Defend the artillery guns.
The last objective is the second easiest to defend. Here the enemy team is going to need to set 3 sets of charges on two separate flak guns. Typically the right objective gets targeted first since if the enemy succeeds on this objective, they will have more routes for the left objective. With that being said, players should equally split up in order to prevent the whole enemy from charging one location.
Grenades once again are extremely important on this section as this will clear out enemies that are attempting to plant a bomb, or hide within the planting location.
Short range weapons are beneficial to those players who are going to be defending the flak guns themselves. If you are going to be providing mid range coverage I personally suggest that you use a BAR or medium ranged automatic weapon. And there can also be a sniper positioned somewhere in the back watching over the rest of the battlefield.
Keep in mind that typically 1 or 2 snipers will go into the house on the second floor and watch over the left flak gun. If you are going to be the sniper you should keep this in mind, and keep the enemy players out of this location while also providing cover fire elsewhere.
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Summary
Overall this map can be fun, if everyone is working together. There is no reason that a team cannot win on the first objective if everyone is working together and keeps the enemy in the water. If people are using the turrets correctly, I have seen teams that cannot leave the water.
© 2017 John Reid-Roberts

