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Dark Souls II Walkthrough, Part Nine: The Lost Bastille - Exile Holding Cages, Ruin Sentinels
The Lost Bastille is perhaps not the most inviting of locales, and as you proceed through you'll quickly discover that its inhabitants... well... they don't really like you. That's okay, though, because you like them not at all - and it's time to display your lack of appreciation with some brutal combat manuevers. Stay in jail, you undead vagabonds!
Exile Holding Cells
- After igniting the Bonfire, check the cells back down the corridor. Two cells down on the left is an open room with a corpse. The corpse holds two Common Fruits.
- Follow the path along the Bastille's ramparts from the entrance. You'll soon come to a ladder on your left, and beside it a slumped, white knight. Killing him will earn you the Heide Spear.
- Head down the ladder. There's a hound waiting out and to the left of this small room. Catch its attention to lure it in and kill it, then exit to your right. A large, spear-wielding brute will come at you. His reach is similar to that of the Old Dragonslayer, but he's much slower and weaker. Wait for him to swipe before closing in. If you're careful, you can force him to knock down the scaffolding on your right. This will bring down a corpse that carries an Alluring Skull.
- (Assuming you have a ranged weapon or magic, there's an easier way to do this. Peer down from the edge of the ramparts and you'll see the brute standing on one of the scaffolds. Shoot him to death, drop down onto the scaffold, take out the hounds below, and roll onto the ground. No risk!)
- Check behind the wooden scaffolding on your left. Down a thin path you'll find a chest containing an Estus Flask Shard and a Large Titanite Shard.
- Walk towards the narrowed path ahead. Two more hounds are up here, and at least one may join the battle with the brute if you take too long. Past them is a gate... and on the other side, two more hounds, just waiting to be let loose. Open the gate, then draw back to the narrow passage leading to the gate. You'll be within sight of one of them, not both, and can dispatch them solo.
- Ahead is a set of stairs and, to your left, a door. The door's locked, so you'll have to head up the stairs. Mount the stairs, but watch ahead - a brute is waiting at the top, and he'll boot an explosive barrel down at you. Retreat back to the courtyard to fight him properly.
- Play through this section a few times. If the brute kicks the barrel properly, it will roll down the stairs, into the wall on your left... and blow it open. Inside is the McDuff's Workshop Bonfire. Check the room beside it to find McDuff himself, who seems quite enamoured of flames. Check the chest surrounding him for two Large Titanite Shards, five Titanite Shards, ten iron Arrows, and ten Heavy Bolts. McDuff is sitting at a chest you can't yet open; you'll need an item from somewhere else to heft him up.
- At the top of the stairs, up the ramparts a bit, you'll see another hound. Kill it as it bounds at you. Be wary of the first turn to your right, as another hound sits at the end of it and will join the fight if you move too far down the ramparts. Check this dead end for a corpse carrying Gold Pine Resin before carrying on.
- There's another hound ahead, just past the barrel. Edge forward to engage it.
- Another brute awaits at the top of the next set of stairs. Use the small clearing in front of the stairs to engage him, or draw him backwards along the ramparts.
- Make your way carefully to the tower ahead, minding your footing. Lucatiel is inside, assuming you've met her already, and she'll give you a Human Effigy if you talk to her enough. She'll also offer more of her history.
- The door in here doesn't open, so go back to the ramparts. Look for a rough ramp on your left to cross to an adjacent platform. Go through the door nearby.
- Be ready! No less than five sword-bearing soldiers are in here, and they'll quickly mob you. Unless you're extremely strong, or incredibly evasive, they'll chew you to pieces. The best way to deal with this situation is to separate them. Flee out of the room, back to the ramparts, and look on your left for a gap in the masonry where you can hop back to the previous path up to the tower. Draw them out along here and you'll only have to face them one-at-a-time, not in a big clump.
- Enter the building once you've cleaned out its occupants. To your left is a door; go through and, in the next room, you'll find two more soldiers. Roll backward as one swings and they'll almost always bash an explosive barrel and near kill themselves. Finish them off. In here you'll find a gate, and there will be two more soldiers within; better you take them out now.
- Return to the larger room and look for stairs leading down. In the next room you'll find a doorway to your left and a door straight ahead. Ignore the door straight ahead. It opens into nothingness. Check the doorway to find a corpse holding a Soul of a Proud Knight and a Human Effigy, then scale the ladder beside you. It leads...
- ... to a corridor you were just in. Handy. Check the next cell on the right to find a corpse holding two Radiant Lifegems, then, if you're brave, go through the mist ahead and into the next room. Boss time!
Three bosses? That's just not fair. Nevertheless, you can win this fight without a scratch so long as you're very, very careful.
You begin this fight by dropping down beside one of the Sentinels, and it will go on the attack immediately. Target and roll past it, then hack or otherwise strike at its legs. Pull back, wait for it to hit again, roll under its weapon, and repeat. Aside from the occasional spinning strike, the Sentinels are shockingly basic in their attack patterns. Watch this one for a bit and you'll get the sense of it rather quickly, and once you do dodging out of the way will be a piece of cake. Keep hitting and it will go down. If it chances to fall off the small platform you're on, take a moment to hit it with ranged attacks - but back up, as it will zip back up to the platform and performa sweeping strike after a few moments.
Once that's done, another Sentinel will come clomping over and leap up. If you have ranged weapons, unleash them on the Sentinel as it's on the ground, doing as much damage as humanly possible. Keep chipping away at it when it comes up, and try to keep it out of the shade - as that's where the third Sentinel will usually jump up. If you can manage to kill the second Sentinel before the third arrives, stay up here; if not, leap down, bring out something ranged, and strike at the weaker Sentinel until it dies. Then engage the third. It's preferable to keep them on the small platform above, as they use easier attacks up here, but the ground at least offers more room to maneuver. Be warned - the third Sentinel is typically faster and more vicious.
The key in this battle is to never jump to the ground at the start. You'll damage yourself, and you'll wind up facing three Sentinels simultaneously. This is a sure recipe for defeat.
- After beating the Sentinels you'll earn the Ruin Sentinel's Soul. Get onto the ground if you haven't already and search for a small door that leads to a set of stairs. Go up them to the second floor. There's another doorway ahead; continue past it and you'll see a small break in the walkway. Leap across it to find a corpse that carries three Homeward Bones.
- Leap back. Approach the narrow corridor and you'll hear noises ahead. There's a single occupant in the cells lining this corridor, and he will explode if you try to pass by. Inch down the corridor until you hear him snarl, then either roll forward into the next room or, safer, roll back into the Sentinels' room. Once he goes boom, grab the Soul of a Nameless Soldier from one of the cells and pass through.
- In the next area you will find, mercifully, a Bonfire, that of Servants' Quarters. Light it up. Woo! We'll address what you find beyond here in the next article.
- Come back to McDuff after retrieving the Dull Ember from the Iron Keep. Give it to him and he'll serve as a blacksmith, selling unlimited numbers of Large Titanite Shards. Yet his greatest service is that of magical infusion, and he'll imbue your weapons with extra abilities that can make them more potent if you bring him the right magical stones. Sweet.
Defeating the Pursuer
Though most players will arrive at the Lost Bastille via No-man's Wharf on their first visit, there's another way to get here: defeat the Pursuer in the Forest of Fallen Giants. The details of this battle can be found here, though I do not suggest undertaking it unless a) you're overlevelled or b) you're a Dark Souls veteran. The Pursuer is very strong, and will probably mop the floor with you. If you do beat him, you'll be whisked to a different Bonfire, not far from the Sentinel Ruins' room.
- Cross the ramparts and hop left. There's a brute ahead; if you have a ranged weapon, now's the time to use it. Otherwise, shimmy along the outside of the ramparts to get at him, as well as a door.
- That said, I don't suggest using the door. Ignore it and continue to shimmy along the edge of the building to your left. You'll pass by a window with an archer whom you can kill, and if you stay on the edge you'll find a corpse holding a Radiant Lifegem and a Large Titanite Shard.
- Aside from the archer, there are three hounds inside the room. Hop inside and kill them from above, on the archer's former perch. You can jump down to fight, of course, but I don't recommend it.
- Whether you get there from the outside walkway or the door inside the building, there's a chest on a wooden platform in the rear of this area. Inside is an Antiquated Key and a Coveted Silver Serpent Ring. The Ring upgrades the number of souls you receive upon beating enemies, and is a truly worthy prize.