ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

How to Convert D&D 3rd Edition to 4th Edition

Updated on October 29, 2012

If you're a D&D player like me you built up a large collection of third edition books only to see fourth edition come out and revise everything. Fourth edition D&D ups the ante on almost everything from base statistics to power of magical items and what they do. Many of the favorite monsters and magic have been brought over from third to fourth edition but this guide will give you some ideas on how to convert anything else you might want. This article assumes you're already familiar with the basics of both third and fourth edition Dungeons and Dragons.

4th Edition DM's Guide
4th Edition DM's Guide

What Doesn't Change?

Although statistics and formulas changed with editions, what didn't change is the fundamentals of role-playing and world creation. Personality traits and world features are exactly the same as they were in other editions of D&D.

Other things such as the dimensions of squares on a map have tacitly changed. The diagrams look the same in both editions but one square in 3rd edition was equal to 10 feet, where in fourth edition it's just a square (roughly equal to 6 feet). You don't actually have to do anything differently to use maps from third edition in fourth.

Races and monsters and their tendencies and appearances have mostly remained the same and certainly no one in your party will become confused if your elves have green skin versus a normal human color. Racial stats and abilities however need to be updated to the new rules. We'll talk about that later.

Loot is more powerful in 4th edition
Loot is more powerful in 4th edition

Equipment and Items

There are two kinds of items and equipment: magical and non-magical items. For non-magical items conversion is simple as they are essentially the same. You can even use the same gold cost as in third edition. Most common non-magical items are listed in the new Player's Guide or DM's guide.

Magical items require some conversion. First you should convert the cost of the item to fourth edition. Take the caster level of the 3rd edition item and find the value of a magical item of that level in the Player's Handbook. This will be the new cost of the item.

Then you have a more abstract decision to make. In third edition most of the magical items have one purpose: +1 magic armor gives you +1 to AC for example. The most powerful magic items might give you a limited at-will ability or hold charges to another spell. In fourth edition, magic items have been significantly buffed. For example, this item from the 1st-3rd level dungeon Keep on the Shadowfell:

+1 dwarven chainmail: +1 to armor class, no penalty to movement speed, also grantsthe wearer low-light vision. If the wearer is a dwarf, add +2 to perception checks to detect stonework details and secret passages.

As you can see, magic items do significantly more at lower levels in fourth edition. Consider combining properties of more than one third edition magic item into a new one or adding ancillary abilities or conditional abilities based on alignment, race, level etc.

Character Sheet
Character Sheet

Stats and Scores

Fourth edition D&D uses the same basic stats as 3rd edition: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. However, the emphasis on which stats are key for each class have slightly changed. Look at your class in 4th edition and if necessary, I recommend switching your scores to reflect the appropriate key stat. Of course, if you want to have a very charismatic warrior that perhaps isn't so strong, you can still role-play that!

The way saves and attack bonuses are calculated have changed. Once you have addressed your key stats, simply carry any bonuses over to the correct boxes on the character sheet. Gone is the base attack bonus - everyone starts with a 10 and gets bonuses based on their weapons and abilities, not their key stat modifier. Skill scores work essentially the same - but the list of skills is much diminished. Spot and search, for example, have been combined into a single "Perception" check. Additionally, the list of class skills has been revised for all classes as well as the number of points available per level. I'd suggest first seeing what skills are available to your class and combining current points where appropriate. Then compare your total point usage to what would be expected at your level based on the point scale in 4th edition. Adjust up or down (most likely down) as necessary.

The Hardest Part: Abilities

Abilities have completely changed in 4th edition, as combat mechanics are totally different. You will rarely use your base attack - in fact, probably only for attacks of opportunity. Instead, each class gets "At-will", "Encounter" and "Daily" abilities to use in combat.

There is no easy way to get around this conversion. You will simply have to discard all your class abilities from 3rd ed and adopt the 4th edition ones. Follow the 4th edition chart to see how many powers of each kind you are allowed at your level and select the ones you want.

Feats do have many parallels to 3rd edition and many share the same name. Pre-requisites for some feats have changed but at your DM's discretion, you many logically be able to keep your existing feats. Make sure that their effects still make sense with the attack abilities you have selected. In many cases the 4th ed core feats allow you to do more things, so it is recommended that you use their text rather than 3rd edition. For feats from 3rd ed supplements, you may want to keep using them in their original intent as many of those feats don't exist yet in the 4th edition universe.

Racial comparison chart
Racial comparison chart

Monsters

Monsters and creatures are significantly stronger in the combat-oriented 4th edition. All your favorite villains are represented in the 4th edition Monster Manual. For those, you can simply use the new version. However you might have certain creatures from 3rd edition in mind that aren't in 4th edition yet.

The first thing to do is to increase the amount of hit points your creature has. Next, increase the creature's attack bonus. Finally, increase its bonus damage. How much should you increase these by? A good rule of thumb is divide the number of PCs in your party in half, round down and then add that much. For example, if you have a party of 5, you would add 2 full hit dice (on a d8 creature, that would be 16 hit points), +2 attack bonus and +2 bonus damage. The biggest difference in 4th ed creatures is their toughness and the larger amount of damage they deal, so this should give you a nice boost to make them competitive with your PCs.

The other big difference is that 4th ed utilizes many 'minions', or large groups of weak creatures with only 1 hit point but immunity to "half damage" or "damage even on miss" effects. A missed attack never damages a minion! Although the individual creatures are weak, they take effort by the PCs to remove, which frees up the larger and stronger creatures to get some jabs in at your PCs. Large groups of minions can be very challenging. If you find your 3rd ed creatures aren't competitive in 4th ed. consider using them as minions in large groups.

4th Edition vs. 3rd Edition

D&D has the reputation of being played by nerds and that was partly due to the moderate amount of math and statistical analysis in the game. Fourth edition's goal seems to be partly to simplify that and allow for simpler, faster combat sequences and more satisfying kill counts. As I previously mentioned, many encounters consist of many minions with a few stronger creatures. This allows you to have a lot of dead bodies on the ground at the end, which is great for hack and slash oriented groups. For those parties less interested in comparing battle scars, 4th edition has a specific skill-based encounter system that allows the party to complete a skill challenge by rolling skill checks towards a goal and making several in a row. As before, the Dungeon Master should determine what will most please their party; usually it is a balance between the two.

Is fourth edition better than third? I think that depends on your perspective. For parties thirsting for the kill, fourth edition gives you more powerful abilities and more enemies. If that's not the case, you might find fourth edition's emphasis on combat to be disappointing. Certainly the pre-made dungeons for fourth edition are very focused on constant combat encounters with a decent backstory thrown in, but not particularly essential or demanding on the PCs. If you try fourth edition and find it to be too combat-oriented, I recommend checking out the non-Wizards d20 product Pathfinder . It is very similar to 3.5 edition D&D but with some rules revisions to clarify issues from 3rd ed. Happy gaming!

working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)