ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Kingdoms of Camelot Tutorial - Field Management

Updated on September 10, 2011

Field Units Overview

Kingdoms of Camelot, a real time strategy game for Facebook, balances the desire to have powerful armies with the need to produce resources to build and support those troops.  This social networking site teams you up with people in an alliance and together you work in the Kingdoms of Camelot.

Before you start placing farms, sawmills, quarries or mines in your fields, you need to think about the end state of the game. When you have 200,000 troops, the resource you will need the most is not wood, stone or ore. It is food. Do yourself a favor as you are building your fields up and build almost exclusively farms early. It will save you a lot of headaches later!

Your troops eat a LOT of food, so prepare yourself now, even if it means that you will not increase your might as fast as you would like.

Enjoy this social networking game, and meet new people in the alliances.


Farms

Farms produce Food, important for buildings and feeding your troops. Higher levels produce more food.

With a level 10 Castle, you will have 40 resource slots available to you in your fields. Ideally, you should have one mine, one sawmill, one quarry and 37 farms.  If all your farms are level 9, you will be earning 166,500 food per hour (37 x 4,500).  Bump those farms up to level 10 with a Divine Inspiration, and you are at 203,500 food per hour.  

Don't forget that you have two cities.  Repeat that allocation of farms in each city, and you will be earning between 300,000 and 400,000 food per hour.  That will, in turn, allow you to keep a much larger troop level without running net negative food supply.

  • Level 1 - Requires 10 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 30 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 60 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 100 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 150 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 210 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 280 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 360 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 450 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 550 workers, produces 5,500 food per hour and capacity of 550,000

Sawmill

Sawmills produce wood, necessary for buildings and training troops.

Only build one!  You do not need more than that.  If you smartly loot inactive players and barbarian camps, you will never need to build more than one sawmill. 

  • Level 1 - Requires 10 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 30 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 60 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 100 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 150 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 210 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 280 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 360 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 450 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 550 workers, produces 5,500 food per hour and capacity of 550,000

Quarry

Quarries produce stone. Stone is the foundation of your buildings allowing them to withstand attacks and time.

Note: Do not EVER (and in case the emphasis on the all-caps wasn't enough, I'll try it again with a bold font) EVER build more than one Quarry. Stone is dirt cheap and is very easy to loot off of other players. You are wasting valuable space in your fields if you reserve more than one space for a quarry. Did I stress enough that you should never build more than one quarry?

If I didn't convince you yet, look at the number of workers required to run a quarry.  It is roughly double that of a farm.  If you would have had a farm in that field slot, you would have freed up hundreds of workers and be producing a more valuable asset.

  • Level 1 - Requires 20 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 60 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 120 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 200 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 300 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 420 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 560 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 720 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 900 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 1,100 workers, produces 5,500 food per hour and capacity of 550,000

Mine

Mines produce ore, which is necessary to create any metal your city needs, from weapons to nails.

If you were going to build more than one of ANY resource producing field unit, it would be a mine. You will not find as much ore by looting other players, and the ore loot in barbarian camps is horrible. My recommendation still holds to build only one, but you may find that it slows you down at the beginning of the game.

It may be worth using a Dragon Stomp later if you do decide to build more than one.

  • Level 1 - Requires 25 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 75 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 150 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 250 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 375 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 525 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 700 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 900 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 1,125 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 1,375 workers, produces 5,500 food per hour and capacity of 550,000

Comments

    0 of 8192 characters used
    Post Comment

    • profile image

      7 years ago

      I have three cities, first with just food, second with about half of it food, 3 stone and wood and iron for rest, and a third city which provides me with resources, it has low amounts of farms with only scouts and supply wagons, and is only about 3min away from each city.

      Btw 1st and 2nd city have level 10castle and 3rd has lvl 9.

    • profile image

      mustang1991 

      7 years ago

      ok i am a 7 mil might player on 2 servers and when it comes down to what u need with the opening of the new citys i hav 3 city's with noting but food and one for ore and one for wood because when you get down to it your going to need food income and if you just have a shit ton of res laying around there is allwas some one biger to take them form you

    • Mutiny92 profile imageAUTHOR

      Mutiny92 

      8 years ago from Arlington, VA

      Mike, thanks for your comments. I prefer to attack abandoned player cities over barb camps and am able to keep about 100 mill of each resource that way. I don't have to worry about lost troops fighting the barbarians. But your way will work as well.

      I use primarily archers and heavy cavalry but I have members of my alliance who solely use pikemen or swordsmen. They swear by them. I find the best results with archers.

    • profile image

      Mike 

      8 years ago

      As i'm bored...

      I've read a lot of your guides now and it seems a lot of them are based around information that unless applied in context with many other game factors just ends up being wrong.

      This isn't a personal attack on you just an observation on what i've read and experienced from actually playing.

      As an example at one point you've written that the best choice of troop to build based on the food usage,attack power, etc , would be pikemen.

      This would be a tremendous mistake to make.

      You have to imagine a battlefield with troops marching at eachother at the speed that your magical mapping & troop speed sets,only able to attack eachother once in range.

      An army of pikemen advancing on an army of archers Will be decimated because the archers range is A lot longer than the pikemen,hence the pikemen will all die before they get in range.

      Similarly an army of Swordsman will decimate an Archer army because they have shields and will shrug off the arrows until they get in range then cut the defenceless archers to bits.

      Using just the numbers to plan your gameplay won't work.

    • profile image

      mike 

      8 years ago

      You are right but building all farms is so counter productive to Everything that it makes it not worth it.

      I,right now have 50 million food and my troops eat about 150,000 per hour.

      I am really small compared to a lot of players i know.

      Having all level 9 farms will net you what, 160,00 odd of production per hour yeah,so this won't even get me in the positive for production, as i will be increasing my troop levels in the next week to a point where they will be eating 10 times that amount, what does 160,000 farm production matter? stuff all!!

      In that week i will net myself another 50 - 60 million in food and i can survive indefinitely with no need to ever have any farms as my troops will be eating away at my massively oversized waytomuchfood stockpile!

      Barbarians at level 4 give you 400,000 food but the next highest resource they provide is wood at 40,000 and the rest are a few thousand at best.

      So why would you sacrifice all the might you lose by not building any other resource fields when farms become completely useless once you're farming barbarians,which you can be doing after a couple of days?

      Might is used to rank players and alliances and shouldn't be sacrificed needlessly.

    • Mutiny92 profile imageAUTHOR

      Mutiny92 

      8 years ago from Arlington, VA

      Mike, you are right that you need other resources when building troops but in the long run you need to feed them. The only resource consumed is food so the more food you make the more troops you can support. Food is the only recurring cost.

    • profile image

      mike 

      8 years ago

      Building all farms and one of each other in your field is a crap idea, you will constantly run out of resources while building up your city and especially while training troops.

      Yes troops eat a lot but the resource you get Absolutely Tonnes of from barbarians is FOOD.

      You don't need hardly any farms after most of your city is above lvl 7 and you have a sizeable army forming because if you have been farming barbarians you will have millions upon millions of food, and if you have all farms as suggested ny whoever wrote this you will have bugger all of anything else.

    • profile image

      telmakia 

      8 years ago

      I use 4 mines, 4 quarries, 5 sawmills and the rest are farms. in second city i bring them all up to level 9 before doing anything else (along with a lot of level 9 cottages). with these resources up to 9, i bring in over 50k/hour. Build your market up to level 9 as fast as you can. Then u can sell 999000 units of ore, wood and stone at high cost that no one will buy (25gold works for me). this way u can continue to produce resources. sell 999000 3 times for each resource excluding food, and when u max out ur capacity u should have about 5 million units of each. Now, when ur castle, wall and watch tower are at level 9 (or 10 if u have the DI's), u can destroy all the extra resources and keep only one of each and build farms. This way u have ample resources for ur b uld and training, simply cancel the transaction in ur market. Also be sure to join an alliance and have everybody add u as a friend. This way u get lots of resource gifts u can use as u stock pile, so if ever u need 120k ore for example, u don't need to cancel a maket trade for it.

    • profile image

      Robert 

      8 years ago

      Your numbers are for base production only. Wilderness bonus and research bonus bump these numbers up significantly.

    • profile image

      ANGEL REY 

      8 years ago

      HAHA GOOD ONE IAM THINKING THIS IS A SUCKY GAME

    • profile image

      Aaronus 

      8 years ago

      I'm guessing he's recommending such things so he can loot your city and get food...

    • profile image

      bobby 

      8 years ago

      I cant even play the game because im a biscuit

    • Mutiny92 profile imageAUTHOR

      Mutiny92 

      8 years ago from Arlington, VA

      Thanks Ryan! You are right about the ore. That can be pretty tough to harvest from barb camps.

    • profile image

      ryan 

      8 years ago

      I would say food is the most important one's, But after a battle and you loss lots of troops you will need lots of wood and lots ore to rebuild them back up again. But also is true about the wood part it is easy for you to get when looting higher level of barbs camp. However ore is the hardest to find even if u loot a player. For me i would build 2nd city 10 to 15 mines and 3rd city the same and the rest is Farms. Wood can also be bought in the market at a lowest price rather than ore. Hope this helps everyone and enjoy.

    • profile image

      rich 

      8 years ago

      I a at lvl 52 and I don't need asmuch resourses as I do food but you do neeed the others for a while till evrything is biult up then just food you will need keep 1 stone 3-5 each of wood and ore the rest food

    • profile image

      Bounce House Water Slide Moonwalk 

      8 years ago

      Thank you for a post. It's helpful.

    • profile image

      chai 

      8 years ago

      For me food is important....my might is 2 million with 400K army....now my food is -2 million. Wood & ore i can get when harvest other player...but food is critical. Negative 2 million every hour....that mean i need 48000000 every day.

    • Mutiny92 profile imageAUTHOR

      Mutiny92 

      8 years ago from Arlington, VA

      Bia,

      I only try to loot from "dead cities" that produce a decent amount of resources. And you are right that food is a LOT easier to loot, especially from Barb Camps.

    • profile image

      Bia 

      8 years ago

      I don't agree with that.

      Wood is always needed in the game, at first to build, and with higher might to train troops and even build defenses. LOTS of wood....

      I'm over 1000k might now, and having problem with stone, it is required to build defenses... And is NOT easy to loot from other players. Food is easier to loot.

    • profile image

      Lord Culhwch 

      8 years ago

      I am finding that at lvl 9, I do need wood and ore, much more than I did at lower levels. When you get some lvl 10 lakes and grass, you don't seem to need as many farms, so do be prepared to have a few more mines and sawmills.

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://hubpages.com/privacy-policy#gdpr

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)