ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Rocksmith, The Guitar Video Game

Updated on November 18, 2011

Guitar learning aid or just a game?

I suspect there are a lot of you like me out there. In fact, I know there are. You want to learn how to play the guitar. Maybe you're like me and have been trying for years to learn to play the guitar. You've had guitar lessons, tried playing to guitar tabs, searched for online guitar training aids, and in the end just frustrated yourself.

You're not trying to be another Eddie Van Halen, BB King or Jimi Hendrix, you just want to be able to sit around and make something that sounds reasonable come out of that electric or acoustic guitar.

Well there's a new video game on the market which promises to help you along that path, it's called Rocksmith and is from Ubisoft.

With the Rocksmith game, and what makes it so different and appealing to me, you use a real guitar. In fact, you can use your own guitar. As long as it has the standard cord plug, it should work with this game. They also have an option of a complete set-up which comes with a guitar, but I suspect most of us who are in the market for this sort of guitar learning aid already have one or four laying around.

Rocksmith is available for the PC, PS3 and the XBox360 and once hooked up, on the TV or computer screen is a display of finger positions and a scrolling sheet of notes you play. The game guides you through real songs, and through the magic of modern computing, is able to recognize what you are doing, and more importantly, what you are doing wrong. It's suggested that you run the audio through either a stereo or surround sound system, which makes me somewhat giddy. (I have 1000 watts of JVC power and my neighbors should be able to document any progression I have with this game) Most users have reported that is how they have had their best results, along with not using an HDMI cable. Apparently there is an inherent audio lag with this sort of set-up but if you follow the advice of the Rocksmith gamemaker and others, the consensus is that the results are very, very good.

Now I'm not a video game expert, and certainly not a guitar expert, however I am an expert in training people. I've trained many a person in the proper usage of firearms, people who depend upon their training everyday to ensure they go home at the end of their shift. And what I have noticed from researching this game is that Rocksmith takes much the same approach in training guitar as I would when training Police Officers in firearms.

It's referred to as muscle memory, or more properly, repetitive action training. The idea is that you begin with the most basic of actions and perfect those actions while slowly adding more advanced skills. The saying is Perfect Practice makes Perfect. It's not enough to just stand on a firing line sending lead more or less downrange, you have to first master the basics of firearms handling and develop the physical strengths and balance needed. Then you progress. As an Instructor, I increase the difficulty level to the student based on their progression, you always want to challenge the student but you never want to overwhelm a beginner. You want to reward them as they progress but still have little reminders that they have a lot left to learn. You always want to keep training fresh and interesting, one way of doing this is having little challenges or games to break the monotony. Like maybe one day I replace the paper targets with mannequins or we shoot apples for awhile, just something that will keep students interested.

Rocksmith appears to follow this training doctrine by starting the player with basic instruction while the program recognizes advancement and adds more advanced techniques to keep the player challenged. The program is able to recognize when the player is having difficulty and focus the player on those areas until those basics are mastered. The player is rewarded with new levels, yet it is always obvious that there is still a long way to go. There are side challenges on the game for the player to try which let them use the skills they have developed in different ways.

The difference between a Firearms Instructor and a really good Firearms Instructor is that the really good Firearms Instructor will recognize mistakes and problem areas for a student and will know how to help correct those issues. From reading reviews of the Rocksmith game and studying their website, this is where the game excels. That to me is the most important, and impressive, feature of the Rocksmith game.

So I for one see this new game from Ubisoft as a lot more than just a game, I see it as a way to develop some skills in a proven manner of training. I think that when utilized along with occasional instruction from a good guitar Teacher and with a great resource like GuitarTricks.com, a dedicated person could really develop some decent guitar skills. You still have to do your part, there are no shortcuts for difficult skills, but Rocksmith should prove to be a valuable training resource. And at about $80, it's not that expensive.

I have ordered a copy for myself and will have follow-up articles about what I find. I suggest that if you are also a beginning guitarist, even an old, frustrated thumbsy plucker like myself, you check out this new Rocksmith guitar game.

working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)