Between Darksiders and Darksiders II, which was more satisfying to play? And why?
It's hard to say which one was "more" satisfying because though action platforms the games follow two very different models overall. The original Darksiders was a very straight forward action, puzzle game. There's a slight non linear element two it with some traveling (It's more than halfway through the game before you get your horse) but it mainly focused on combat and platforming. In comparison Darksiders 2 while having a similar emphisis on combat is MUCH more focused on exploration with an overtone of RPG elements to it. The number of side quest in Darksiders 2 is nothing short of staggering for a hack and slash game. There's so much in fact that it's necessary for you to get your steed early in the game because you're going to be on it so much.
So to anwser I liked them both but for different reasons. I liked the fact that War is essentially super powered version of Link and it's very satisfying to smash and bash your way through your foes with progressive power ups to keep the pace steady. However I also like the speed and nimble agility of death and the fact that the second game caters to that. Finding high out of the way places and rare items in such an open world became my primary focus in that game very quickly. Both very satisfying but different. Overall well done on both accounts.
It's too bad THQ bungled things up pretty badly and Vigil Studios and left the other two in limbo. Though recently rising star Platinum studios said they'd be intrested in buying the franchise from THQ if the price was right. If you know Platinum like I do, then you know that prospect is drool worthy.
I preferred the first game. It was a love letter to The Legend of Zelda, except with its own unique art style, setting, and themes. The second one brought in so many new elements from all over the place. Even though most of them worked, it didn't feel as polished as the first game. I absolutely hated the loot system. In the first game, I was able to look forward to new gear and tools in each dungeon. If a chest didn't contain gear, it contained the Darksiders equivalent to a piece of heart. The replacement for that was randomly-generated loot, that ninety-percent of the time was trash? It really took the excitement out of finding chests, since I knew nothing cool would be in any of them.
Don't get me wrong, I had fun with the second game. But the first Darksiders was one of the best games of this gen.
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