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Now that the Oculus Rift has gone HD, is it time to push Virtual Reality gaming

  1. toptendeals profile image80
    toptendealsposted 4 years ago

    Now that the Oculus Rift has gone HD, is it time to push Virtual Reality gaming forward?

  2. EJ Lambert profile image72
    EJ Lambertposted 4 years ago

    The trick with VR gaming is cost.  At this stage it is still too expensive to mass produce.  Companies want to get it to point where it is cheap to make and they can offer it at a fair market price while maintaining their high standards of technological excellence.  It is a tough balance to achieve which is why VR was overtaken by motion sensory gaming.

    1. toptendeals profile image80
      toptendealsposted 4 years agoin reply to this

      That surely has been the case in the past.  But the Oculus Rift's price point is specifically designed with mass market affordability in mind at under $300.

    2. EJ Lambert profile image72
      EJ Lambertposted 4 years agoin reply to this

      Then they're clearly getting close.  Now they need a collection of gaming titles to exploit it.

 
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