Legend of Zelda Twilight Princess Part 3 Lakebed Temple
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Once you get back to Kakariko village, talk to the shaman. He will tell you that Talo is wants to talk to you. Stop by Barnes' bombs and talk to the Goron, who will launch you to the lookout tower. Talo will be waiting there, and he will want you to show him how to use a bow. If you agree, you'll be taken down to the surface, where you will be challenged to hit two targets. The targets are easy, but hitting the pole is difficult, but you will get several chances. If you hit it, Malo gives you a Piece of Heart.
Before you leave on your next quest, stop buy Barnes shop and buy some bombs. You should stop by Malo's store and buy a Hawkeye, which is a handy little tool. You can summon your horse with the horseshoe-shaped grass located by the spring. Head north out of town past that gate and go. Cross the bridge, and then use the bombs to blow away the blockage there.
Once you blow up that area, three shadow beings will appear. It is possible to defeat them as long as you kill two at the same time with a swipe attack or similar maneuver. You will need that portal there for later, believe me. Keep heading north until you reach the twilight, where you will once again be a wolf.
You will eventually find a bag with Ilia's scent. Use the A button to sniff it, and keep following it. Eventually, you'll get to Telma's bar in Castle Town, and if you listen to the conversation, you'll find Ilia. Nearby, there are guards. Listen in and you will hear about a spirit's location. Look on their map, and you will see a bull's-eye on it that will be transferred to your map.
Head to that place by following the map to the closest way. Soon you'll reach the Great Bridge of Hylia. Cross it, and a guard will set it fire to it on both sides. There are two boxes near you. Push one close to the edge, climb on top of it, and jump off the bridge. Don't worry, there is a small body of water that breaks your fall.
At the bottom of the lake, go to the tower and listen to what the clown spirit has to say. You will then see a monster during this dialogue, and you must walk over to it. The guy will call a big bird thing, and the fight gets interesting. Wait for the bird to sweep down and attack with Z + A. In between attacks, keep moving so his rider doesn't hit you with flaming arrows.
You can then ride the thing, but it is a tricky obstacle course that you may have to do several times. The trick is watching where the rock columns will fall, and avoid hitting hit by them.
When the bird lets you off, follow the path due east until you see Zora's Domain. Keep heading North and, with Midna's help, jump up the giant ice wall. Head north and you'll see three shadow beings. Kill the one who is sectioned off, and then destroy the other two. Use your senses, and you'll see Zora's below the ice. Midna will pressure you to warp somewhere else, so go to Death Mountain. When you see the big lava chunk, she'll want to warp again, so go back to Zora's demain. What happens next is nothing short of awesome.
Go South, and Rutela will tell you about her son, Prince Ralis. You will then need to follow the current down the falls, and you will then meet the spirit in a nearby cave. From then on, it's another bug hunt.
The Third Bug Hunt
It's pretty easy to get the bugs out of the cave. One is directly to your right, and if you keep going, you'll encounter some shadow beings. Go up on the rocks to find the next bug, and the other is on the Watertop land tower. That bug is tricky, you need to let it attack, duck out of the way, and Z + A it.
The last one is near Hylia Lake is due west, right near some hawk grass. After you kill it, howl and summon that black bird your way. As you fly to another area, turn on your senses. As you see the bugs go by, hit Z to target then A to dash toward them. After you destroy all four bugs, turn senses back on and concentrate on getting out of there. As you land near a shop, kill the bug there. Cross the dock and howl at the post, and remember the wolf's location for when you become human again.
Go east into Zora's Domain and three are easy kills. Two are in the middle of the lake, and the other is close by. You should go to where the ice cave is located for the last two. You will find stepping stones for Midna to take you up and up. The one on the top is located where you dropped the big lava rock. It is on the wall, and you have to ram the wall to make it move before you kill it. The other one is harder to find, because you have to start from down below to get it, remember to keep checking what direction that you are jumping as you go, and you'll soon come to it.
Jump down from the cliff you're on, and head south. Get caught in the current to end up at Hyrule field. Run to the castle to kill the last bug. Kill the shadow beings at the gate for a nice portal for when you want to get to castle town. The bug you're looking for is located near the same place where you found Ilia, near some boxes. From there, Midna will tell you the last bug is in the middle of Lake Hylia.
Insect of Darkness Mini-boss
This last bug is a doozy. You have to go out on the water, and you will need your senses to view a bug the size of a house. You have to dodge the bug's attacks by moving out of the way at the last second. It will then be vulnerable, so use the Z + An attack, and keep hitting A until it gets away. When it swims underwater, stay out of its way until you can attack it again the same way you did before. After three good attacks, it will float belly up to the surface. Climb on its belly, and take out all six legs at once using a B-energy attack to surround them all. After it is dead, then collect last tear.
You will then be human again, in front of the spirit Lanayru. You can then walk to the tower owned by the clown Fyer, and pay him to have yourself launched. If you want to, you can play the mini-game of Flight-by-Fowl, which I'll explain in the mini games section. For now, leave the place you are in and go to the castle where Ilia is.
The Third Secret Move
You can summon a horse and get there quicker, but stop by where the Wolf is and learn the next secret move! I believe it is the Backslice. It's pretty tricky, so keep practicing!
Once you get Ilia, you have to escort her horse and cart along with Prince Ralis to Kakariko. This adventure comes in two stages:
First, you need to defeat the guard on the bridge. The trick is to use your bow and arrow as you move toward him. You can use your Hawkeye for this. Hit him square in the chest twice and he will be fall off, leaving you with the keys to the gates.
From there, it gets harder. You need to escort the horse and buggy there, but the cart occasionally catches fire. Put it out with your boomerang by Z-targetting. Stop at the gate, get off your horse, then open the gate and follow the cart on your horse. You will notice a big bird that has a bad habit of dropping a bomb and knocking the horse and carriage off course. Eventually, the cart will turn itself around, but as long as the bird drops its bomb, the cart will continue to go around in circles. Therefore, take out the big birds with an arrow or boomerang. This can be difficult since you need to keep the guards on the boars from the cart, and constantly keep the cart from burning. Once you take out the bombing bird, another one will appear just before the entrance to Kakariko. Take out that bombing bird as well. Eventually, the cart will approach the next gate. Get off your horse and unlock it, and you're home free.
Eventually, you will see the ghost of the queen at the village. Follow her, and she will lead you to the graveyard. She will then give you the water armor, which you'll need for the next dungeon. Stop by Barnes to get some of his new waterproof bombs. Go to where the Shaman's home is and you'll see a big rock. Blow it up, and then go to the top. Change to water armor, and turn on iron boots, you will find a chest that will contain a Piece of Heart. Go to the Graveyard and blow up some underwater boulders. One of these rocks will open a passage that will lead to Lake Hylia.
Head toward the purple dot on the map by swimming which is located at Lake Hylia. When you're on the dot, turn on iron boots, and you'll sink for a long time until you reach the bottom. The Temple entrance is blocked by a boulder, so you need to blow it up. Drop a waterproof bomb on the area before the entrance, and you'll notice more bubbles rising. Stand on the bubble up thing and take out a bomb. Turn off the boots, you will go up. Press A to Place the bomb on the boulder, then turn on Iron boots. The bomb will explode, uncovering the entrance.
After you swim in, you will need to swim up a passage that has two jellyfish. As far as I know, there is no way to take them out. Just dodge them. Come up to the top and slice a few of those slime creatures, then go to a place with a giant handle. Run toward it, and it will register as a jump-and-hold which will open the gate blocking the door.
In this room, Midna will give you some advice about how weak the stalactites are weak. Combine arrow with the bombs, and target the skinny sections, and they will fall. They will be stepping stones to get out of the room.
After a small hall, you will eventually reach the Big Round Room. Spin the room around to go up the stairs. Then spin it again to be on 1F, West side, bottom floor. You will find the Dungeon Map in a chest nearby.
Enter the room and go down to the tunnel to the right of the door. Eventually, you will be blocked by a geyser of water. However, you can shoot out the stalactite above it with the arrows plus bombs, and easily walk over it. From there, you can climb vines, and go over to a chest. This chest is also blocked by a geyser with a stalactite over it. Use an arrow bomb on the stalactite, and it will create a bridge that goes up and down. Cross this bridge when it is high. Get the chest and get the key.
Head back to the big round room, go upstairs to 2F, and open the door on the west side with the key. Don't forget Ooccoo is close by, so free him. There is a weak stalactite in this room, too, so shoot it out. Climb the stalactite and shoot out another one, and you'll see some vine you can access. Climb the vine until you are on the wall, and grab on to the hanging lever. A door will open. Follow the passage until you see two metal armadillo things. And open the door, where you will meet the evil bug in a bubble. Blowing up the bubble with a bomb works to make it vulnerable. Continue to go out the door that isn't locked. You will find a key in this room, so go out the door in the center of the room. You will find a big wheel, and you must cross it to get to the other side.
Go back to the room with the locked door and open it up. You'll see a room with a big pit in it, so jump in, then climb the vines on the walls to the other side to get out. Follow the curving ramp all the way to the top, then climb one of the ladders. Hang on the lever, start the water flowing. Enjoy the waterslide down, and then find the other hanging lever and activate it.
Go back to the big round room. Spin the stairs until you can open the door on West 1F. See that fun amusement park-like ride? Ride it and take the first door.
Walk in this room and get the key, then leave. Get on the ride again, and get off at the next spot. Now open the door, then go to the room with the lock. Open it, and dive into the water. The room dead ends on a place with a rock in the way. Blow it out of the way. Swim until you get to the open water, then face the mini-boss.
Mini-boss Giant Frog
To kill this boss, wait until his little tadpole fiends attack you, and take any hearts they give. The big frog will then leap on you, so make sure when you see his shadow, you are out of its way before he lands. His belly flops take the wind out of him, and make him stick his tongue out, so this frog is vulnerable. Slice it with your sword. Repeat this until he his dead, and he will give you the claw shot.
The clawshot is a lot of fun, so use it to leave the room via the clawshot target near the doorway out. The gate will then open, and you can get out.
Head back to the big round room, and turn the stairwell so it is running to the other side. You will need the clawshot to make such a maneuver. Now the water flows from west to east to the floor to 1F. By the way, you can target the chandelier above, and you'll find a chest with a piece of heart. Get down by jumping into the water below, and climbing the vines out. Watch out for the fish that will bite you.
Leave the to the east on the first floor, and the room from there looks like an amusment park ride but it is not spinning. Get on the first, and target the clawshot target on the ride thing. Lower yourself down to a rocky pillar, and target nearby vines. Keep climbing until you get to the top.
From there, enter a room and take out the bug in a bubble by clawshooting it until it is in front of you, and slice it without your sword. Blow up a Stalactite and ride it to the top of the wall. In the next room, use the claw-shot target and enter the next room. Take out the bug in the bubbles with the clawshot.
From then on, target the vines on the ceiling, and you'll get to a room similar to the other west side. You will need to climb to the top of the ramp. You will need to clawshoot yourself across some of the gulfs there. When you get to the top, you can clawshoot the target and open the chest to get the Dungeon Compass. Unleash the water like you did before, then ride the slide and do the same thing again.
Now, go back to the room with the amusement park ride top. If you follow the vines down, you should be able to get near the ride with chains and circular hanging platforms. You can access the first ride by targeting the spare clawshot target, on that one, then drop down to a nearby rocky pillar, where you can get situated on the ride made up of only clawshots. Once you hang from there, drop down to the door that heads out to the east.
In this room, you will see a door on the other side, but you can't access it by land. You will have to dive underwater to get there. I wish I could give you good directions, but you have to search for it yourself. It does involve some blowing up rocks, so you should have some water-bombs handy.
Eventually, you will find that door and enter another room. First defeat the guard, and then go to the center of the room and aim your clawshot upward. The center trapdoor will open, and you can lower yourself in to get to the boss key.
Turn on your iron boots and jump down to leave the room. You will probably need to take out a few fish with your sword. You can then open the door, and take the jellyfish with your clawshot. Keep swimming upward until you are out of the room, and make your way back to the Big Round Room. When you dive into the water, avoid the fish and open the Boss Lock. Use the nearby vases to get as many hearts as you can before you face the next boss, the Twilit Aquatic Moprheel.
Beating the Big Boss
You will have to turn on your iron boots to get him, if you took off your water armor, you'll need it back on again. You will sink to the bottom, and the creature will appear as tentacles with an eye that floats around them. Z -target this eye and hit it with the clawshot, and the eye will come to you. Slice it with your sword before it bounces away. After two more times, the battle shifts gears.
Soon the boss will appear as a big eel, but its eye will be on it. What you have to do is swim close to it (dangerously close), then Z target the eye. Use your clawshot, and you'll soon be on the eel's back. Slice the eye with the sword with A. You may have to do this a few times until you kill it. But you can soon do an ending blow. Careful not to get too close to the mouth, or it will swallow you whole. I beat it by swimming to the top, then turning on the iron boots, so I sank towards it. I was able to get a bead on the eye, and killed it.
After that, it's the same old story. Take the heart, and leave with Midna. This time you have all the Fused Shadow.
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