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Kingdoms of Camelot - Dominate Resource Management
Kingdoms of Camelot
Kingdoms of Camelot is a Real Time Strategy game played within Facebook. Your challenge is to successfully manage a complex kingdom filled with armies, castles, cities, research, and detailed resource management issues.
The key to success in this game is to find the most efficient balance between growth, resource production, and the size and scope of your offensive capabilities. The larger the army a player desires to maintain, the more resources are needed.
There are many factors that go in to resource production, including the types of fields that are owned, the number, type and level of wildernesses captured and the skill levels of the Knights assigned.
There are several techniques to manage Advanced Food Management issues.
Overview Panel
Base Food Management
Base Production
Base food production is based on two factors: the number of farms and the level of those farms.
You can place a farm in any of the 40 field slots (with a level 10 castle).
Ideally, you will have 37 of those field slots filled with farms. Each level 9 farm will produce 4,500 food units per hour.
Knight's Role
Knight Bonus
Knights will provide a bonus to base production as well. The Resourcefulness skill of the assigned Steward is used to calculate the bonus.
The bonus is calculated as a 1% increase in resource production for every 2 levels of the Steward's Resourcefulness skill.
Pay close attention to the Knight! Upgrade their skills as soon as possible, and use the bonus items to improve their skills quickly.
A more detailed analysis on the role of Knights is found here.
Research Bonus
Research Bonus
Fertilizer is a bonus that is researched in the Alchemy Lab. The first nine levels of research will bring this bonus up to 90% of the base production.
Level 10 Fertilizer requires a Level 10 Farm. The extra Divine Inspiration to upgrade the Farm to Level 10 is worth it for the extra bonus though!
Upgrading Fertilizer to Level 10 will maximize the bonus to 100% of base production - doubling your resource production.
Wilderness
Wilderness Bonus
Click on the Wilderness tab of the Overview Panel to see the number of Wildernesses, their level, and locations.
You should only have food-related wildernesses. Every other resource is easy to get - Food is not.
Look at the example on the right. There are 10 (with a level 10 castle) level 10 wildernesses. Each Level 10 Wilderness earns a 50% bonus. In the example listed above, 10 wildernesses at 50% bonus each amounts to a 500% total bonus.
Do not settle for anything less than maximizing the number of food producing wildernesses!
Kingdoms of Camelot - Castle
Providence Bonus
This is included as a baseline. If you owned no farms, no Knights, no Research, etc. then some resources would still be produced.
This is forever locked at 100 resources per hour.
Item Bonus
Item Bonus
There are two levels of item bonuses.
- 24 hour bonus - Day of Prosperity (gold), Harvest Prayer (food), Druidic Blessing (wood), Gnomish Stone Cutter (stone), Dwarven Mining Tools (ore)
- 7 day bonus - Week of Prosperity (gold), Harvest Sacrifice (wood), Druidic Ceremony (wood), Gnomish Quarrying Team (stone), Dwarven Assistance (ore)
Upkeep
Upkeep is the reason why resource production is needed. Troops eat food - a LOT of food! In the example listed above, the troops are eating 55,000 food per hour.