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World of Tanks Physics Engine
At long last the 8.0 update has arrived. As well as a new physics engine with more realistic collision impacts and vehicle movement. The physics engine allows tankers access to parts of the map which were previously off limits. Tankers can and will get air especially when hitting jumps in the lighter, faster tanks. Just be mindful that a jump can lead to damaged tracks, other critical damage or vehicle destruction depending on the size of the fall. Tanks can also skid when turning at top speed or roll if you are side on to a steep incline. The damage aspect is also what makes the 8.0 patch fun. You may get the opportunity to ram your enemies off a cliff face or into a deep watery grave. One of the first differences tankers will notice is the loss of accuracy in the gun reticle from even a slight move or the effect of gun recoil when firing.
Other features include improved graphics, lighting and shadows, 10 maps (Himmelsdorf, Mines, Karelia, Lakeville, Sand River, Cliff, Fjords, Mountain Pass, Arctic Region and Westfield) have been remade and play very differently. You are able to select which game modes you prefer to play with the exception of standard battle.
The tech tree has been rebuilt and now flows from left to right and new vehicles have been added in tghis patch including the first British tank, the Matilda Black Prince. Four new Russian TDs have also been added including Su-100M1, Su-101, Su122/54 and Object 263.
Camouflage can now be selected for each map type for a set price in silver or gold. Vehicles can be further customised with logos and slogans.
End of game data has been improved with improved details of the achievements of yourself and others in the battle.