World Of Tanks Crew Skills
Additional Crew Skills in WOT 7.2
Wargaming Net has just given us a preview of the new skills available in WOT v 7.2.
The update will introduce a skills interface which will allow players to cue the skills they want to research. On release players will be able to re-specialise their skills. This can also be done at a later date as follows.
Gold Reset 100%
Credit Reset 90%
Free Reset 80%
It will be crucial for players to give particular thought to the role of each vehicle and the specialisations each might use. I am a big user of improved ventilation so I will go out on a limb and say that the majority of my crews will have Brothers in Arms as their first skill. I will then attempt to Identify which skills I will use for each crew member. Remembering that the original skills Camouflage, Repair and Firefighting are still avilable. Please bear in mind how long it takes to upskill your crews. Beyond three skills is wishful thinking for most. It may prove effective to have a "Tutor" commander transfer to join your next novice crew.
Changes to Crew skills in update 7.4
The positives are that where a tank does not have a loader or radio operator the commander will have access to those skills. Similiarly Gunners are able to research Loader skills where a loader isn't present. Personally I don't think I have much use for this.
Skills have been split into common skills and (which include Brothers in Arms, Repair, Camouflage and Fire fighting) and the specific crew skills available to each tanker.
The huge negative is the caption in the skills list which says that the crew (skills and perks will cease to have effect once a tanker changes vehicle)
Commander Skills
Jack of all trades
| Commander can fill in for injured crew member
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Mentor
| Crew other than Commander gain skills faster
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Eagle Eye
| Commander identifies critical damage on targeted vehicle
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Sixth Sense
| Commander knows if vehicle has been spotted
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Recon
| increases maximum view range
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Brothers in Arms
| If all crew have this skill all receive skill bonus
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I would lean towards Mentor for my second skill to allow the crew to increase their skills faster.
Recon may be useful for tank destroyers or tanks with poor visibility such as the KV5.
Jack of All Trades may be useful although most players carry a medical kit.
I will rule out using eagle as it is easy to research vehicles weak spots
Similiarly you should have a fair idea if you have been spotted unless you are waiting in ambush and that pesky scout has wondered in a bit close. I don't think Sixth Sense will be of much benefit.
Therefore my commander skill cues will look like this.
Tank (Brawler)
Brothers in Arms, Mentor, Jack of all Trades, Recon, Repair, Firefighting, Camouflage, Sixth Sense and Eagle Eye
Tank Destroyer, Tank (Sniper) or SPG
Brothers in Arms, Mentor, Camouflage, Jack of All Trades, Recon, Repair, Firefighting, Premonition and Eagle Eye
Driver Skills
Clutch Braking
| Improves traverse speed
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Off Road Master
| Improves tank performance in difficult terrain
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Smooth Ride
| Decreases Gun Dispersion for movement
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Controlled Impact
| Increases Damage done when ramming reduces damage received
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Preventative Maintenance
| Reduces chances of engine fire
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Brothers In Arms
| If all crew have this skill all receive skill bonus
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We have all crawled across marshy ground and we have all willed our tanks to traverse to get that kill shot into the T-54 before he BANG! woops too late. Smooth Ride and Preventative Maintenance look useful. I am not much of a rammer but plenty of my friends and (online) enemies are.
My driver builds are:
Tank (Brawler)
Brothers In Arms, Preventative Maintenance, Smooth Ride, Repair, Firefighting, Clutch Braking, Off Road Driving, Camouflage and Controlled Impact
Tank Destroyer, Tank (Sniper) or SPG
Brothers in Arms, Camouflage, Clutch Braking, Neatnik, Repair, Smooth Ride, Firefighting, Off Road Driving, Preventative Maintenance and Controlled Impact
Gunner Skills
Armourer
| Reduces dispersion of damaged gun
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Deadeye
| Increases chance of critical damage and crew hits
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Snap Shot
| Reduces dispersion of turret rotation
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Designated Target
| Targeted Enemy Vehicles are visisble for two extra seconds
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Brothers In Arms
| If all crew have this skill all receive skill bonus
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Arguably the most important crew member. Certainly the one I save the medical kit for. Master Gunsmith is useful but most people carry a repair kit multiple disasters can happen but not that often. Sharpshooter looks like a must have gunnery skill whilst steady hands & nemesis are nice to haves.
My Gunner queues are:
Tank (Brawler)
Brother in Arms, Dead Eye, Repair, firefighting, Armourere, Designated Target, Snap Shot and Camouflage
Tank Destroyer, Tank (Sniper) or SPG
Brothers In Arms, Dead Eye, Camouflage, Armourere, Repair, Firefighting, Designated Target, Snap Shot
Loader Skills
Safe Stowage
| Increases ammo rack durability
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Intuition
| Chance of immediate reload when loading a different type of shell
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Adrenaline Rush
| Increases reload speed when vehicle is at or below 10% health
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Brothers in Arms
| If all crew have this skill all receive skill bonus
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Safe STowage looks like the answer to many of my problems. Intuition may be useful for the indecisive. What we really need to know is does it work for the French tanks. A chance for an instant clip reload? BRING IT ON!!
Adrenaline Rush is nice but hey you have already lost 90% of your health.
My standard build is as follows however you may choose to promote Intuition up the pecking order for a French Tank. Anyone with info is welcome to post and I will update this page.
Tank (Brawler)
Brothers In Arms, Safe Stowage, Repair, Firefighting, Camouflage, Adrenaline Rush and Intuition
Tank Destroyer, Tank (Sniper) and SPGs
Brothers in Arms, Camouflage, Safe Stowage, Repair, Firefighting, Adrenaline Rush and Intuition
Radio Operator Skills
Signal Boosting
| Increases radio signal range
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Situational Awareness
| Increases view range
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Relaying
| increases radio signal range of all tanks within your signal radius
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Call for Vengeance
| If your tank is destroyed and radio operator still lives your signal is transmitted for two extra seconds
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Brothers In Arms
| If all crew have this skill all receive skill bonus
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Radio Skills look like it comes down to wether you are a team player or perhaps a smart player who likes Arty to do more of the hard work for you. Boffin and Sonar sound useful for your tank whilst Retransmitter and Last Ditch attempt may help your team get over the line.
Call me selfish but I am thinking of these builds:
Tank (Brawler)
Brothers in Arms, Situational Awareness, Repair, Signal Boosting, Firefighting, Relaying, call for Vengeance and Camouflage
Tank Destroyer, Tank (Sniper) and SPG
Brothers in Arms, Camouflage, Situational Awareness, Repair, Signal Boosting, Relaying, Firefighting and Call For Vengeance.
Related pages:
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