Enemy 585 Free Online Platform Game Review

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A bit of tiny, tiny game play...
A bit of tiny, tiny game play...

Enemy 585 is a free browser game from indie game developer, Nitrome. It earns immediate points for having an interesting and unique premise. Ever what happens to video game enemies once the hero has bested the game? Enemy 585 takes place seven years after the successful completion of a platform style game, when a series of blocks takes pity on Enemy 585, a squat purple creature with a bucket on its head, and decides to help him escape.

Like all the other sprites in the game, Enemy 585 is stuck in the repetitive motions he was allowed to complete when the designer made him, and being stuck in a flat section of platform with two blocks high on either side, he is obviously unable to escape this prison.

Your role is to use your powers of blockyness to help Enemy 585 find liberation.

So, how much fun is this game anyway?

For starters, it's a fairly slow paced game, Enemy 585 is in no great hurry to escape and quite happily plods along in any direction he is able to go in. This means that if you forget to place the block in the right place, he will happily hit a wall and turn around and try to go in the direction he first came in, or nonchalantly wander into some molten lava.

There is perhaps, a message to this game. You, the player, you the meddlesome three blocks think that Enemy 585 should escape, but Enemy 585 shows no inclination of caring whether he escapes or not, and let's face it, even if he does escape, are you always going to be there to shove your blocky wall of protection around him? If not, he'll probably wander into the path of the first passing truck he sees.

Philosophy aside, there are a few downsides to this kind of game mechanic. Having the object of your charity happily fall into oblivion on a regular basis is one thing, but what's truly annoying is the fact that there are no save points. You either get it right and win, or you get it wrong and you start All. Over. Again. In a game designed for you to make mistakes, this is pretty much unforgivable.

Still, if you have the patience to deal with a brainless bucket on legs, you may enjoy this game. There are some pretty nice touches, for instance, coins pleading not to be touched so that they don't blink out of existence and become mere numbers on a scoreboard. Somebody really needs to reassure them about reincarnation. Perhaps that will be the next installment in the series, Prophet 598, not just saving one measly enemy, but saving the souls of an entire horde of evil doers.

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