Games For Halloween: Ghosts N Goblins
Ghosts N Goblins
Ghosts N Goblins Arcade Game
To get into the Halloween mood in a retro stylee I will be taking a look at a few different arcade games that are absolutely apt for 'the season of the witch'.
First up then it is the classic CapCom arcade game 'Ghosts N Goblins' which was released back in 1985.
As far as horizontal scrolling action games go, this title was up there with the best of them from the mid 1980s and ended up being ported to several gaming platforms and computers of the era.
It ended up being popular enough to also spawn a number of sequels which would turn out to be big hits in their own right.
So let's dim the lights, light up a pumpkin, stuff ourselves full of goodies, put on a fake suit of armour and prepare to do battle with multiple ghouls, ghosts, demons and various other minions of evil...
The Ghosts n Goblins Game Screen
Another screen-grab from the arcade version of Ghosts n Goblins
Ghosts n Goblins Gameplay
Ghosts'n Goblins was a platform game (which was an extremely popular gaming genre in the 1980s) where the player controlled a heroic knight named Sir Arthur.
In the game you had to defeat various enemies including zombies, demons, dragons and ogres in order to rescue the beautiful Princess Prin Prin.
Prin Prin had been kidnapped by the 'King of Demon World', I have absolutely no idea why though!
In the usual fashion for arcade games the player was able to collect new weapon power-ups, bonuses and even extra suits of armour to make your battle a little easier.
As you made your way through the right to left scrolling screen the game increased in difficulty as new levels were reached.
In fact, this game was very difficult for even accomplished gamers to make a decent amount of headway.
So difficult in fact that it is regarded as one of the most challenging games ever released...
Ghosts n Goblins arcade game in action
Ghosts n Goblins arcade cabinet
Legendary Difficulty of Ghosts n Goblins
As we have already stated this game is often considered very difficult by arcade standards, and is commonly regarded as one of the most difficult games ever released.
One aspect that required maximum dexterity was the fact that you could only be hit twice before losing a life (the first hit removed Arthur's armour, and in a humorous twist the player was forced to continue in his underwear until completing the level, or finding a new suit of armour).
If a life was lost it was back to the beginning of the current level (sheesh) or the halfway point if you have made it that far.
Furthermore, the game was played against the ticking clock. The clock was reset at the start of each level and, as you would expect, If the clock ran down then you instantly lost a life.
If all of that was not scary enough you had to ensure that you were carrying the cross weapon if you made it all the way to the final boss.
If you were not carrying it, then it was a restart of the beginning of level 5 and you were made to repeat level 5 and 6 again before being given the chance to do battle with the final enemy!
But it's not over yet as you were then forced to replay the entire game on a higher difficulty level before finally reaching the genuine final battle....
The game developers were obviously a little sadistic! :-)
The ZX Spectrum Version of Ghosts n Goblins
The C64 Version of Ghosts n Goblins
Popularity of Ghosts n Goblins in the arcade
The game, despite being more difficult than following the plot of Oceans 12, turned out to be an extremely popular choice amongst us gamers.
Due to this it unsurprisingly ended up being ported to numerous home computers and consoles of the era such as the ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST and Commodore Amiga.
To be fair the home ports were pretty well done (I was a huge fan of the ZX Spectrum version and it was one of the top ZX Spectrum games of 1986 with the likes of Crash Magazine singing it's praises) and most of them managed to capture the playability and feel of the original arcade version.
The Amiga managed to recreate the spooky soundtrack and sound effects nicely to make one of the better CapCom conversions to the famous 16-bit machine.
Ghosts N Goblins was also given the sequel treatment through the playable follow up called Ghouls N Ghosts, which was released in 1988 by Capcom.
I have just managed to take a look at the sequel which is also worthy of your attention this halloween. Muhahahahaaaaa!
The Amstrad Version of Ghosts n Goblins
The Atari ST Version of Ghosts n Goblins
The Amiga Version of Ghosts n Goblins
Ghosts N Goblins Poll
How Do You Rate The Difficulty Of This Game?
Other Retro Gaming Links
- Amiga Games
Great games on 16-bit - Asteroids Game
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Battlezone was an arcade game by Atari in 1980 - Car Games
A collection of truly classic driving games - Centipede Arcade Game
Centipede The Arcade Game From Atari. Released in 1981 and is a cult classic for all of us arcade fans - Funny Games
Funny games on a variety of formats - Frogger Arcade Game
Frogger was an arcade game from Konami in 1981 - Karate Champ Arcade Game
Karate Champ was an arcade game by Data East released in 1984 - Miniclip Games
Just what are Miniclip games? Read this to find out - Operation Wolf Arcade Game
Operation Wolf was released in 1987 by Taito. If you read this you will be finished...here... - Pacman Arcade Game
Pacman was released in 1980 and became a world wide gaming icon - Pole Position Arcade Game
Pole Position arcade game by Atari - Space Duel Arcade Game
Space Duel. Atari's follow up to Asteroids was released in 1982 - Space Harrier Arcade Game
Welcome to the Fantasy Zone in Space Harrier - Space Invaders
Space Invaders arcade game. What more needs to be said? - Splatterhouse Arcade Game
Splatterhouse was an arcade game released in 1988 from Namco. Controversial at the time the game is now regarded as a cult classic