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jump to last post 1-4 of 4 discussions (4 posts)

Did the Old Republic get a raw deal?

  1. M. T. Dremer profile image96
    M. T. Dremerposted 6 years ago

    Did the Old Republic get a raw deal?

    I started playing the Old Republic because I was looking for something new and I loved KOTOR. What I found was a solid MMO with great storytelling mechanics. However, I keep hearing about them losing subscribers and angry fans on the forums. I feel like, because it is always compared to WoW, and it was believed to be the next evolution of MMOs, that a good game was crushed by unrealistic expectations. Does anyone else feel this way?

  2. profile image0
    Merrieschposted 6 years ago

    Honestly I try not to take count of what other people say before really giving a game a good run myself. Everyone's opinions are different based on what they want or are expecting.

    Noone should compare anything to WoW, if your talking about success, they hit it, but if your talking game play, all MMO's have similar game play aspects, its common in design for all MMO's.

  3. JohnGreasyGamer profile image83
    JohnGreasyGamerposted 6 years ago

    I've heard many things about this, and I disagree with Merriecsch. I see where he's coming from, but it does barely anything to change from the generic template. Take RIFT, LOTRO, DC:UO.... they're all the same. Thankfully GW2 is showing to grow a pair and is going to change this.

    I agree though that it does have amazing storytelling. But it comes down very bad mechanics and repetitive play. Do you really want to pay £40 plus an extra £20 every two months for "good story"? I want to enjoy it at the same time.

    All in all, I think the loss of 45,000 subscribers tells you a lot.

  4. Morgaren profile image77
    Morgarenposted 5 years ago

    I saw a tremendous change in the power of my class as I leveled, and the higher I got, the less epic I felt. We were all promised every class wouldn't feel like a pet class, but there you are summoning your tank pet or your healer pet for the situation, not shilling with Vette because your character loves her.

    The gameplay didn't deliever in the long haul, and the difficulty of getting a group together for the flashpoints was something that the technology was there, in plenty of other games, and really should be in at launch, especially in a game with this much money already invested in it.

    it didn't get a raw deal, it had a massive launch, and did well, but didn't manage to keep players in it for the long haul, MMO's aren't about story. They focused too much on that, it is about gameplay that keeps you coming back.